Noted freelancer Paul Semel has interviewed Wing Commander Arena Producer Sean Penney for a story in his videogame blog at Riottt. This article is especially cool because it's a lot less formal than the videos and gaming news interviews we've seen so far - you get the impression that, Wing Commander involvement aside, Sean is one of us. He talks about everything from wanting to work on a bigger Wing Commander title to the continuity of Chris Roberts' Wing Commander movie:
IT HAS BEEN A WHILE SINCE THERE’S BEEN A “WING COMMANDER” GAME. DID THE MOVIE FUCK THINGS UP THAT BADLY?Read the whole thing here. To editorialize for a moment, it's great to see EA letting Sean put his face on this game - it's the sort of 'focus on the creative team' that we haven't really seen since the days of the original Wing Commander games.
Um... one of the big questions in the "Wing Commander" community is, "Is the movie part of the universe?" And I had the opportunity in this game, by simply making references to events in the movie, to put a stamp on the "Wing Commander" history and say “this is the next step of the history. And people are looking at this game and are taking it as holy writ for the "Wing Commander" universe. So did the movie fuck up the storyline? No.