But Is It Ours?

The professional opinion seems to be that Wing Commander Arena is a fun game... but many hardcore Wing Commander fans are worried that it won't make proper use of the classic series' extensive continuity. Producer Sean Penney was kind enough to answer a few questions, giving us a glimpse at the kind of work and research Electronic Arts has put into making this a true 'Wing Commander' game. Watch for references to everything from Secret Missions 2 to Chris Roberts' Wing movie!
Q. Have you had previous experience with Wing Commander, either as a developer or as a gamer?
A. My previous experiences with Wing Commander were as a player and fan. Being part of the Star Wars generation (aren't we all, really?) I couldn't get enough sci-fi and the WC franchise was a long time companion. I played them and went through more than a few joysticks.

Q. How will Arena appeal to existing Wing Commander fans?
A. This was a question we asked ourselves a lot during development as we wanted to ensure we did the IP justice. We balanced that with a desire to introduce the WC universe to new players. We were careful in our selection of ships and queried the WC community on our choices. The ships we used are favorites from across the series, and they are true to the IP in more than just form - function and balance were important considerations. Our goal was to offer a fast-paced fun arcade space combat game to WC fans that would also have broad appeal. And being able to fly Kilrathi ships has me excited as a fan too. It's an Arcade title - so think of Wing Commander Arena as a slice of the Wing Commander experience.

Q. Will the game include any familiar Wing Commander elements -- ships, history or the like?
A. Oh yes of course - we've advanced the history in a minor way, and the ships are drawn from across the WC universe, and will be familiar to WC fans. We've updated some to fit in with the frontier-like atmosphere of Arena. For Example:

The A-17 Broadsword Executioner: The Broadsword was first constructed for planetary bombing raids during the Pilgrim War, and was soon adapted to carry torpedoes. Lightly armored but sporting heavy weapons and good missiles as well as a deployable turret and a tractor beam, this bomber is perfect for taking on small, quick fighters.

And

The Dralthi IX Rhino: By far the heaviest Dralthi ever constructed, the Rhino is the equal of the Vaktoth or the Hhriss. Heavily armored and armed, with moderate speed and maneuverability, the Rhino hits hard and keeps on hitting.

Q. When and where in the Wing Commander universe is the game set?
A. The Epsilon Sector, 2701. The Terran Confederation and the Kilrathi Assembly of Clans have beaten back the Nephilim hordes, but at a terrible cost. As the shattered governments focus on rebuilding the core worlds, the frontier has descended into lawlessness. Regional governors hold power through force of arms, as humans and Kilrathi alike fight amongst themselves using the weapons of the last war. Privateers, outlaws and worse take advantage of the situation, eager to make a quick credit in the galaxy's most volatile arena...

Q. Can we expect to see any promotional tie-ins with Arena... web presence, Gamer Pics, XBox themes, etc.?
A. All good ideas

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Official news, fan projects and topics of particular interest to Wing Commander fans.

The Gemini Sector Certainly Had Space Ships
2014-12-18 -- World of Space Ships has posted a new chapter on their retrospective road to Star Citizen. The focus this time is Wing Commander Privateer. The most significant link between the two may be Erin Roberts who is also driving the story portions of Star Citizen now as well.

Sketch-a-Day Results Celebrate Wing Commander
2014-12-17 -- Wingnuts make a lot of great digital art, but sometimes it's nice to step back and appreciate pictures drawn by hand. NinjaLA has put together two scenes of early Wing Commander fighters for your enjoyment. The Kilrathi collage is dominated by Ninja's popular Dralthi design.

Saving a Dragon!
2014-12-16 -- Way back in 1998, I was invited to take a tour of Origin Systems. I was a senior in High School, and was visiting Austin to tour the University of Texas… of course, what I really cared about was Wing Commander (and that hasn’t changed much!) Our WCNews.

Elite Pilot Takes Cockpit Design to the Next Level
2014-12-15 -- Elite Dangerous is set for release this Tuesday, December 16, and Tyrranus spotted the video of an awesome way to play! The pilot below has three 3D projector screens arranged to form an immersive digital cockpit. He's also got a super slick custom touchpad setup, voice controls, top notch HOTAS controls and more.

Goodbye, Larry Latham
2014-12-14 -- LeHah has conveyed some unfortunate news, Wing Commander Academy producer and director Larry Latham passed away last month. I'll let LeHah expand:Bearer of bad news, Wingnuts. One of the best of our best has passed on.

GOG Winter Sale Slashes Wing Commander Prices Again
2014-12-13 -- It seems like GOG was just in the middle of its Fall Sale, but now their holiday-accelerated Winter Sale is coming to a close. They're going out with a bang, and Wing Commander is once again marked down by 80% for this weekend. This means all DOS and Windows Wing Commander games are available for under $10!

Prinze Talks Wing Commander
2014-12-12 -- Wing Commander actor Freddie Prinze Jr. was recently interviewed on the Full of Sith Star Wars podcast. Prinze mostly talks about his early exposure to Star Wars and his recent voice work for Star Wars: Rebels, but around the 23:30 mark the topic shifts to the Wing Commander movie.

Anticipation Builds As Orchestral Album Approaches
2014-12-11 -- Composer George Oldziey is back with another big update on his mission to record a live album of Wing Commander music. Mixing the tracks is coming along well, and the target is to get a preview of the Bratislava portion out to backers this month. Work on the additional digital reorchestrations and the physical album CD will continue into 2015 a bit.

World of Wing Commander in the Spotlight
2014-12-10 -- World of Space Ships has put together a history piece on Chris Roberts' road to Star Citizen. They passed over his early days starting with game coding on BBC Micro computers through Bad Blood at Origin and jumped right to the first Wing Commander. Each of Mr.

Privateer MIDIs Rerecorded With Top Roland Hardware
2014-12-09 -- C75 doesn't play Wing Commander games, but he loves video game audio! After carefully going through each of the tracks in Privateer, he's put together a treat for fellow fans. The original MIDIs have been run through a fancy SC-55 and the gorgeous audio output has been captured in lossless flac files.

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