Impressive, Aren't They?
In our new poll, we ask which Wing Commander games were the most technologically impressive at the time they were released. The original game featured incredible detail, dynamic music and branching campaigns. The second title expanded on all this and introduced amazing speech, which caused sound card sales to surge. Everyone remembers Wing Commander 3 for boosting CD-ROM sales with its liberal use of live actor FMV, and WC4 expanded on this with incredible production values, live sets and recording on real film. Prophecy pioneered 3D acceleration technology, and Privateer is well known for its open ended nature and tremendous freedom of choice. Armada pushed the multiplayer envelope many years before the market was ready, and dazzled dial-up modem users with the ability to play friends in different locations and across local networks.
Wing Commander has always made use of the very latest technology at the time of release, but vote now to support the game which you think produced the most impressive results at the time.
Our previous poll asked which WC role you would prefer to have. It should come as no surprise that nearly half of you would like to be a Wing Commander. Second and third places went to Captain and Admiral, so it seems more people would prefer to command a single ship rather than an entire fleet. Spy was the least popular option, even though they get to play with gadgets such a the D 3S 5.
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