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Just under a month since the previous release, ZOmegaZ has released the latest version of PiArmada, an open source project to recreate Armada. Once again it has had since significant upgrades, most significant of all an AI opponent.

AI: There is now a simple AI algorithm implemented. It builds mines where profitable, builds shipyards when needed, and moves the carrier around to the right places to do so, reloading on resources when necessary. All fighters explore. Shipyards build medium fighters unless your carrier has been seen, in which case they build bombers. All bombers are immediately sent to attack your carrier when spotted. Obviously this could stand some improvement, but it's definitely playable. PiArmada now qualifies as an actual game!

Zoom: Wasn't as hard as I expected. Icons all stay the same size, only their relative positions change. As a side effect, the center gridlines are now highlighted, giving you more of a reference point when scrolling.

Resolution Switching: The options screen now allows you to pick among three resolutions, and to switch between fullscreen and windowed mode. If you play at 1280x1024 zoomed all the way out, you can see the whole sector at once. Kinda nifty.

The full list of changes can be found in the readme.txt file. There are also big changes for the future, with integration with the Vega Strike engine being a key feature. The objective is to bring Armada style battles to PiArmada when fighters clash at a nav point. Not bad for a project which first became known to us less than six weeks ago. You can download the new version from Sourceforge.

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