Vega Strike is one of those WC mods that has been around for quite a few years and has gotten a lot of attention outside the WC community. Hellcat's got another update for us, so I'll leave it to him for the news.
HellcatV here,
I just released the last release with the old dataset (a new dataset with professionally done art by Howard Day is already finalized, just needs playbalancing). We're using this release to test the logic within the dynamic universe. The way Vega Strike works now is that every ship is
tracked... every battle is simulated behind the scenes---and eventually systems fall, and empires crumble--or succeed. Of course in game you're just a pilot, accepting missions of the relevent factions to attack the relevant flightgroups.
Each ship has a name, so you can run into ships many times and remember
where they like to cause trouble. Plus PeteyG has added specular mapping to all the ships in the old dataset--and a new Nova that looks a lot more like the best fighter in WC.
Download the new release
(windows, mac, linux) and post to the forum about how you like it and how the dynamic universe works out.
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