New Routines Tested on WC3 Footage
When we posted the first complete pack of enhanced Wing Commander 3 videos a few weeks ago, we labeled them as a "first cut" preliminary effort. They still looked great, but ODVS continues to find ways to create even more visual fidelity of the surprisingly low res/framterate originals. As he looks towards what a 2.0 update might be like, here's created a couple of test videos using more advanced AI/neural net methods to experiment with the next level of updated footage. Faces and hair look surprisingly good! Check the new samples out below.
I've been tinkering with my workflow for remastering the WC3 PSX footage. I've introduced a new AI method for interpolating the frame rate from 15fps to 30fps (which is far more accurate than the previous method), tweaked the AI upscale model and modified my AVIsynth code. So here's another comparison video. I think this bodes well for a WC3 HD Pack V2.0 :)
Another quick update on my new WC3 remaster workflow, which I continue to tweak to try to squeeze as much visual fidelity as possible out of the PSX source material.I picked this scene because it has plenty of long, mid and short-range shots. A lot of the scenes in WC3 are mostly shot-reverse-shot dialogue sequences (most likely a limitation at the time of shooting with virtual sets). The process continues to improve :)
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