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Pedro has released a handful of exciting comparison shots for the WC4 Fan Remake. The first pair of images features a scene first without and then with the new Adaptive Screen Space Ambient Occlusion technique. With the effect incorporated, you can see more nuanced shadows and lighting. I've blown up all the thumbnails in this post so you can easily see the differences, but you'll probably want to click into them full the full effect.
All has been quiet on the WCIV remake front. That doesn't mean we haven't been hard at work, just that it hasn't been very visual work.

Still with the CIC birthday coming up again we've taken some time out over the last month or so to correct that. Here's a peak at one of the new features, adaptive screen spaced ambient occlusion. Although a very subtle effect it adds a lot of definition to the models.

As most models are static a lot of this could be baked in to the textures, but animated models like the Dragon or joints between turret and capship mesh will benefit from the real time nature of this effect. You may also notice that we have added some film grain so the in-game scenes match the FMV.

We've also got some striking shots of a Hellcat in front of a depot. The first is obviously from the original game, and then we get to see the quality of the glorious remake engine. There's also a very slick Bearcat passing over a destroyer for good measure. Look at those textures - what a difference 24 years makes!

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