WCSO Improvements Enhance Your Ship's Shake, Rattle & Roll Share on Facebook Share on Twitter Update ID

Building on his cockpit research last month, DefianceIndustries has managed to better understand cockpit framing and motion in the Vision Engine. If you click through the gallery quickly, you can start to see how fluid motion in front of a fully detailed dashboard would be pretty cool. There are some other potential upgrades that Defiance mentions below as well...

A Long Overdue MUPdate: I was playing with cockpits today. I spent a great deal of time combing through the .IFF files looking for anything that would indicate a camera position for the pilot's eye-point. Of course in the end, I should've just remembered the KISS principle and assumed that the programmers would simply default it to 0,0,0... which of course, they did. So after moving the model around the center of the frame in blender I got a basic new-style Panther cockpit to work pretty much as expected. The mesh has a default gray on it, and after putting it in the game I see some more detail that needs to be added - if I can find a good pilot mesh somewhere I'll likely steal its legs (mu hu hahahahaha) but it's a good start.

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