Adm_maverick has started work on a new project to
record the video and gameplay of Wing Commander Prophecy, but unlike Beckmen's fan movie, the goal isn't purely to pull together one or two feature length segments with existing material. He's envisioning 10-20 minute segments of a mission or two with embellishments that add visual flair and stylistic edits. For example, he's created a mockup that shows new HUD elements popping up during the Nephilim's first appearance. There's also potential for strategically inserting some of the comm chatter. A few concept videos are below, and you can follow his thoughts and progress at the CIC Forums.
I'm trying to go for something more like a thematic style but mixing in some game design elements. Like the Comm channel windows popping up. Those are one example of what I'm talking about. In a proper production, a director would most likely use a medium close up of the pilot in the fighter framed in such a way that their name on the side of the cockpit was view able on screen, or perhaps a head on shot of the pilot with some distinguishing marking on their helmet so that the audience can identify the character if their face is not visable, or have some sort of setup that shows the characters entire face. That not being an option, I'm opting for the Comm windows popping up.
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