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PC Gamer has posted a new article in their Reinstall series about Wing Commander 2. It's a virtualization of a feature that appeared in physical issue 247 of PC Gamer UK. The author, Richard Cobbett, goes into great depth about how WC2 captured players and gripped them with its engrossing characters and story. He compliments the game's ability to delve into the dark aspects of the war and force the player to empathize with their crewmates. Difficulty getting into the game's aged combat engine is cited as the low point, but I think quite a few nostalgic Wingnuts (and a legion of new GOG fans!) might say that the gameplay holds up fairly well. Check out the full article here.

The human element remains effective though, and shows up just how sterile most games are. There’s something satisfying about landing after a mission and having the engineer, a girl called Sparks, shoot the breeze and tally your kills via a conversation instead of just having it added to a variable somewhere. Likewise, you don’t get to make any actual conversation decisions (until Wing Commander 3), but the amount of time you spend with everyone does so much to turn the war from a simple series of missions into something with actual impact and repercussions on a wider scale.

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