Film Adaptations of Games: Wing Commander - Space Enough for All
The history of the vast universe of the space simulator Wing Commander has its origins in 1988 when a young game designer Christopher (Chris) Roberts wrote a design document in which he set forth the essence of a game codenamed "Squadron." The plot was based on the opposition of the human Empire and the Military Council of the aliens, known as the Kilrathi in the 27th Century. The principal hero was a graduate of the Imperial Flight Academy who had been assigned to the aircraft carrier "Tiger's Claw."
The Origins of a Space Saga
Little time passed between the idea and the implementation, and in 1990 Roberts' "firstborn" appeared: Wing Commander: Vega Campaign 1. Of course, the game does not completely correspond to the primordial version of the design document (for example, the human Empire became the Confederation etc.), but on the whole, it was still the renamed "Squadron." The protagonist remained a cadet, receiving the name Christopher Blair.