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There's a new test game of Wing Commander TacOps in the works, so now's your chance to get in on a preview of the action. The game will begin as soon as the new tailing feature is added, which could be just a few days away. Curious players can sign up at Crius.net and choose their fighters now (no capships in this battle!). A sample of the previous game can be found here (works best in FireFox). Game rules can also be found at the TacOps website.

General progress update: I've now put in a rough form of a movement-phase field report (seen during CP phase). It's completely untested and pretty basic; hopefully it looks okay. I've also started roughing in the code for tailing. It still doesn't do anything visible to you, but it is now trying to pass forward some info to the movement phase from the end-phase. Let me know if you see any side effects, and especially watch out for processing error messages on the turn selection screen that you reload to detect new turns on.

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