Online TacOps Taking Shape Share on Facebook Share on Twitter Update ID

Avacar has recovered from a recent move and is back to work on the online conversion of Wing Commander TacOps. The window demo shows off several different types of popups and info boxes that will control the vast flow of information that makes a turn based strategy game tick. The "phase 3" mentioned below refers to a javascript layer to the game. After that's complete comes ship commands and a system to process them.
If you go check out the window demo page, you'll notice the new, and improved 'reduced profile' ship info window. Additionally, the last prototyped window, the 'end phase' is available at the very bottom.

Yes, I realize some of the windows interact; that's probably because I'm reusing names, but all the command windows will never be open at once (since even if you have multiple ships, you'll never have them at different turn phases at once). Also, right now, the 2 ships have their slide-out linked; I haven't decided if this is how it will remain, or if I need to add a last bit of unique identifyer code in there.

I need to do an update to the weapon class initialization and tie it into the ship class, and then I can finish up phase 3 with the self-generated display of a ship pop-up in the context of the phase 2 end demo. All ships will currently be piloted by me, since I haven't even written the pilot class (and don't really intend to until phase 5, if I recall the plan correctly).


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