Read All About Gemini Sector Changes Between Privateer and Righteous Fire Share on Facebook Share on Twitter Update ID

Something from Privateer I never noticed before: the Blockade Point Alpha system is totally redone for Righteous Fire! So I got to wondering what else might be different...

...so I extracted the game's SECTOR files, diff'd them and learned how Privateer handles its random encounters (thanks greatly to the Playtester's Guide!). Here's a Google Doc with all the changes. Most of these are tiny changes to encounter tables in systems you play missions in, all of which are intended to make your life harder: more chances of Retros and Kilrathi, fewer Confed and Militia forces.

I also found that there's a "Test Bed" system still in the game but not connected to the rest of the map (no jump points). Crazy! It has an encounter table that can spawn any of the regular ships. I added it as the appendix to the doc linked above.


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