Wing Commander Meme of the Day: Dralthi Diversion
Dralthi fans just seem to see them everywhere.
Dralthi fans just seem to see them everywhere.
We are BACK! The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
The dragon’s breath and the clouds by the unicorn’s hoof are both a reference to a space vehicle launch. I want to remind those who have seen it, to recall what it sounds like. The Kilrathi’s snarl, the Guardian’s monologue game, and the star giving off a vast arching outburst of helium, are all meant to evoke tremendous noises.
While I can know how my picture will appear, more or less, on the book, I can’t automatically know how it might look if used (for instance) in a book as a monochrome illustration. This comes to mind because the first time I ever saw Van Gogh’s “Starry Night”, it was in a black and white book. So here is the painting almost done, and the color removed, but no other modifications whatsoever.In art, color is actually a distraction. People who are color-blind can often see through green/brown/ black camouflage on fatigues. It does not work on them. Deer have very poor color vision in those ranges, and camo actually doesn’t fool them either. In a sense, everybody else is color-blinded.
Consider this snippet of my painting. What do you see? :)
Here is the final version of „my Hellcat“ - I’m done. I have been reworking the side view and the perspective view, but that is as far as I will go. Next stop: Creating a 3D-Model … or not ;)I do really do like it, hope others will too. Some Feedback would be nice.
Have a nice day :)
We've got a new poll up today that asks about your favorite communications options to send while in flight. There's a few tried and true ones that have been around since WC1, and some of the later games introduce a couple more that are less well known. The Comm VDU isn't generally considered a central element of Wing Commander, but I would argue it's a critical aspect to the immersion that we all feel in the game. So now we're giving you a chance to think about what comm selection you rely on or enjoy the most - vote below!
Our annual new year's poll has been running neck-and-neck over the past week, so we decided to call it today with a tie. Overall, the optimistic responses got more votes than the pessimistic ones, and the results were generally typical for the last few years' results. Although there's a fair number of fans who have doubts about what 2020 holds, there's some tremendous potential out there. We'll just have to make it a great year through all of our combined efforts!We are BACK! The latest episode of ALL WINGS CONSIDERED is live now! All Wings Considered is the CIC's first ever streaming variety show which features news, conversation and gameplay relating to our favorite series. This week's Nav Points include:
Missed the stream? The replay will be available below once it has been processed by YouTube. You can subscribe to the AWC channel for future notifications here.
I made a pack of Wing Commander Icons of all the official games since I couldn't find many good quality ones and thought I would send it to you at the CIC and if you liked them maybe you would post them on your site so that other people could download them. The Icons are 256x256 Metro style and the pack includes both ICO and PNG file formats.
Using the Cricut I was able to make a big sticker of a Dralthi.
Time to wipe out some dust... Go and grab a copy WingNuts!Have Fun! ;)
Slowly picking away at the details on this thing!
This video of Hawk shooting up a bank and driving like a maniac gave me a laugh.
Here's some random Rigakh knowledge to help kickstart your weekend. These are the hand written design notes working out the ships for Wing Commander II... including the cut-for-space Rigakh carrier! It was the Kilrathi flagship, which appears only in cutscenes.
Here's the Rigakh 3D model. It was originally to be part of the final mission alongside K'Tithrak Mang (which is why you are given so many torpedoes!) After being cut from WC2, it was written in as the final boss in the first mission disk... and was then cut again! A lot of folks assume the Kilrathi flagship is a Ralatha destroyer; they look very similar, but the Rigakh has six nacelles instead of five (and a flight deck in the front.) The similarity may be why it was such an easy cut. You can see 'out' from inside the front of the flight deck in cutscenes where Thrakhath and Khasra are talking.An older MSD which someone asked my to upload. It is a design seen in Wing Commander 3 and 4 and is the mainstay Terran Confederation destroyer.
You cannot do it!
- Install Prophecy (the GOG edition is fine)
- Download the WCP Enhancement Package, and unzip the files straight into the WCP folder. Make sure you DON'T overwrite Prophecy.exe or WCPHR.DLL
- Install the OpenGL Package
- Right-click on Prophecy.exe, select "Properties", "Compatibility" tab, and remove the "Win98" compatibility flag. Make sure you also click on the "All users settings" button at the bottom and remove it there too.
- Download the DVD movies, and unzip them into a folder called "Movie" in the WCP folder.
There are some DVD issues with the last few patches, and HCl has taken something of a break from everything online. I started to investigate alternative methods - ideally something inbuilt rather than a seperate window. It looked promising, the main concern was the audio. The DVD playback I added for the WCIV Remake would be applicable, but without expanding on the DivX patch HCl made it would have to use the low quality audio... maybe the increased compatibility would still make that a win however.
I’ve got a little update on my Hellcat for you and your website. Over the holidays I had a few hours off-time so I used it. Since I’m still no good at 3D it was Photoshop again, but this time I tried to draw it from all angles accordingly.It’s not fully finished but far enough so you might show it on your Site. The sideview is sort of undecided yet - the upper version is close to my original image, the lower version is a bit closer to the original WC3 sketches at the engines.
It would be really cool if someone like DefianceIndustries or Klavs81 would help me visualize my design in 3D. Because I don’t know if I’ll find time to teach myself 3D - ever since my little daughter started running around :)
Interested in joining the Closed Beta? Fill in this form and you will receive more information closer to the event taking place. The main purpose of the Beta will be to test the in-game level editor for creating your own custom missions.
Xbox has conducted an interview with Mark Hamill to promote Fortnite, but they spend the first several minutes talking about his history with video games. He fondly reflects on playing early consoles with his kids, and he also has great things to say about his experience with branching non-linear games. Mr. Hamill has tons of voice actoring experience, but he has a special place in his heart for the games that provide different options for the player and how that causes the story to unfold. We also get to see him play Fortnite - with support by his sons Nathan & Griffin Hamill!
Ninja teaches Mark Hamill the ways of Fortnite and Mark Hamill takes Ninja through the art of voice acting for video games.
Greetings my Austin friends! I'm in town for a few days and am making a rare appearance (sure makes it sound like I'm a big shot :) playing solo piano at Chez Zee on Balcones Dr this Saturday evening, January 11th. I start twinkling the ivories at 6:30 PM and play until 10 PM. If you're in the "hood" stop by, grab a drink or dinner and say hi!Unfortunately, we missed his anniversary greeting for Wing Commander 3's 25th anniversary last month, so here it is - better late than never!
Wow, time sure flies when you are having fun! And I think that was one of the most fun and fulfilling things I've ever done! Great team, great project, and the chance of a lifetime doing something I love that has touched so many. Here's to you, WC fans from all around the world!!
From Here To Midway
Science fiction and fantasy painters benefit from painting wildlife. The Kilrathi are a cat-inspired race of aliens. I’ll be better able to paint fantasy felines if I’ve made a few real ones along the way. GrrAWWRRR!!! The asymmetry is very deliberate. This one is a bad guy. I want them in the mean and angry and crazed side of things.
Happy New Year Wingnuts! We we keep plugging away here at the MUP. Grim is finalizing a few additional engine tweaks for correcting issues with corvette impacts and a new mesh for the capship explosion shockwave. The old one was a bit angular so we're seeing if we can use a smoother mesh with some more triangles to make it look more better. We're also looking at possibly doing dynamically sized shield impacts on capships based on the power of the weapon (ie. a tachyon gun would have a larger impact image than a laser for example). Finally - and this is good news: Grim was able to confirm that the .DLL conflict in WCP which was preventing us from implementing dead capships is resolved. The conflicting DLL was from HCl's visual upgrade pack and the open/GL patch handles the same functionality. So we can start implementing dead ships in WCP as well.On the art front: Cerberus V2 is meshed and textured. It's closer to the original game mesh, the V1 had a stubbier nose, and the V2 model is about 3k fewer triangles. The good news is I was able to reuse the components from the V1 model. Below you can see the finished meshes and the dead hull object.
V2 of the Cerberus is converted and in the engine! Hooray! It looks pretty nice too.
Welcome to the Twenties! That feels so very weird to type. As we step into a whole new decade, we'll take one more look back today at all of the wonderful things that happened in the world of Wing Commander in 2019. It was another big year! First up, here's the recap of the news:
Right off the bat, it was a time of discovery as we learned new things. We finally figured out what the mystery fighter in Academy was intended to be and added a couple of the show's scripts to the archive. A tantalizing bit of phonetic script was discovered in the Secret Missions and a fun easter egg in SNES SM1. And shockingly, a new Wing Commander game was released in Japan! Wing Commander Arena finally debuted on the Xbox 360 in January after almost 12 years in limbo. In February, LOAF and Dundradal kicked off the first season of All Wings Considered, the CIC's weekly streaming variety show. The team produced over a hundred hours of content across 34 episodes and will be back soon for the second season! They also penned a new WC vs History on the subject of Broadswords, which was a welcome return of the feature. In physical product news, Origin artist Denis Loubet 3D printed the Pewter Planet and we added some exotic Japanese SWC 3DO stickers to the collection. On the musical front, George Oldziey's WC Jazz Album shipped and WC music was once again performed by a Swedish orchestra. Wing Commander footage was also included in a new music video by GUNSHIP and even appeared in an advertisement for Progressive insurance. The Wing Commander Movie also started to make its way back into digital distribution on Redbox, Google Play, Fandango Now and VUDU after the rights transfer from FOX to Chris Roberts. We heard from a lot of major industry professionals who reminisced about Wing Commander. The founder of Raylight Games, Massi Di Monda, wrote an article about how integral Prophecy was to the growth of their company. MMO luminary Starr Long mentioned that they haven't forgotten about the series and keep pinging EA now and then about access to the Wing Commander license. Ginger Lynn Allen dug up her Prophecy uniform and posted it for auction, and the founders of Moby Games talked about WC was the third game added to the site. The second Moongate Origin history book also successfully crowdfunded with a variety of WC perks. It was a big year for anniversaries. The WC Movie turned 20, Armada turned 25 as did WC3. The CIC's own 21st Birthday was fully livestreamed for the first time with much of the CIC Staff in the same place. The Sony Playstation also turned 25. This was a good time for tying up loose ends. LOAF finally found the source for all the German Wing Commander novel cover arts, and we found out about a new canceled WC3 port for the Jaguar. Similarly, we got word on what's up with the Wing Commander CCG boxed set that was never released. Multiple CCG artists also posted samples of their original card artwork. The CIC Head Museum got a huge facelift too! Sadly, we lost a few people who were influential to Wing Commander, including Owen Garriott and Sid Mead just this week. Fan Projects were huge once again. This is just an extremely cursory review, since you could easily write a whole article on a dozen different projects in active operation right now. We'll cover them in slightly more depth soon when we kick off our annual contest. AircPirateNinsei's actual flying Hornet was an incredible example of physical WC arts, and RetroRat's awesome diorama was super cool too. These were followed by Maverick's nifty papercraft cruiser. Mav also put together a playable tabletop game, and the folks over at Gemini Sector had a lot of fun playing their RPG too. Digital artists were working overtime with Defiance Industries pumping out no less than a dozen stellar models. Klavs was back with a Waterloo and Hornet, plus Dark Sentinel branched out into Kilrathi. So many of these awesome Wingnut creators help each other and work interdependently. Arne's Android Arts created a wide range of creative sketches that eventually inspired Howard Day's tremendous Wing Leader up-rez take on the WC1 engine. We're not sure how he found the time to work on that while pushing Rebel Galaxy Outlaw out the door at the same time! Many of Defiance's ships made it into a big Prophecy & Secret Ops Model Upgrade Pack release, which was itself bolstered by gr1mre4per's Prophecy Unlimited technical coding upgrades.UnnamedCharacter made lots of technical discoveries in the WC1 engine, which supported improvements to Goliath's WC1 Sprite Refresh. Somehow L.I.F. manages to juggle multiple major project releases. He put out a big update to the Homeworld mod while creating and releasing an entire Freelancer mod on the side. The WC4 Fan Remake made great strides this year, and Centaurianmudpig got his shooter further off the ground. KrisV and the gang FINALLY fixed Prophecy multiplayer too. The series of original WC visual novels by SonataFanatica was also a favorite of mine.
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