WC1 Programming Library Widens Supported Assets Share on Facebook Share on Twitter Update ID

Since we last checked in, UnnamedCharacter has made a large number of expansions and improvements to his Wing Commander library project. The software toolkit (implemented in .NET v4) provides a programming interface for working with Wing Commander 1 data files. The creation of a mission editor or full-blown modding becomes a lot easier, since developers no longer need to worry about reading or writing WC1's arcane file formats. The WC Library package also provides two demo applications; one for extracting game assets from resource files, another for converting game data to or from human-readable XML. The latest version supports the following formats:
  • CAMP (reading and writing)
  • BRIEFING (reading and writing)
  • MODULE (reading and writing)
  • COMM (reading and writing)
  • VGA (reading and writing)
  • SHIP (as VGA, reading and writing)
  • PAL (reading only)
  • SHIPTYPE (reading only)
  • PCSHIP (reading only)

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