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The WC Generals beta continues to wage battle across the galaxy and root out issues to be fixed. New features described below add some meaningful depth to the latest iteration of this fan game. There have also been good discussions on how to address time/turns and how some mechanics could be refined to enhance the strategy aspect. If you're curious and would like to give the playtest a shot, head over to wcgenerals.net and sign in. Be sure to post your feedback to the CIC Forums!

Two Major Updates and many minor fixes:

1. The planets, refineries, mining etc. have to be fought for. No more sweeping through a system picking up installations. You need to bring the heavy guns to bear on each installation. Asteroids are easier than planets but still need to be fought for.

2. Ship Repairing now available. Just park your ship next to your ship yard, click on the repair button on the right ship details window and get it fixed. Only strength below 8 will be fixed and only up to 8. Credits will be deducted from your overall credits total for each point of strength renewal (1 strength point = 10% of ship cost/value).

Coming up:

Merchants will be harvesting goods from your planets and installations to keep your credit score ticking and will also keep your merchants busy.

Please keep playing testing and post your ideas and recommendations.


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