WC RPG Sets Sights on Dynamic Mission Tree
It's been another busy and productive month for the Wing Commander RPG Wiki. Our last update was just over a month ago, so that means there've been five weekly updates worth of new content. capi spent the first part of February working on stat blocks and wrapping up character creation, and then he pivoted back to work on the his Kilrathi expansion's campaign. The story will be full of "adventure hooks" that lead to the type of mission branching that Wingnuts are used to seeing in regular WC games. There's also some cool stuff bubbling up in regards to the game's art. You can read the latest update for yourself here, and don't be fooled by capi's modesty - he gets more accomplished in a slow week than some fan projects do all month!
I have an idea for the campaign's main plot, but I'm still trying to figure out the best way to write it. I also have yet to figure out just what events will constitute the main plot line, and which will act as side plots and adventures. My current plan of action there is to take some time to flesh out a campaign tree (with which anybody who has ever played any Wing Commander game should be intimately familiar) and I spent a fair amount of time over the weekend writing down adventure hooks (I'm using some diagramming software to do this, basically a high-tech version of the "post-it note" storytelling method).So the plan for this week is to organize my adventure hooks into a proper campaign tree. This will let me know roughly where any single given adventure will fall in the whole series of events, which in turn will let me know into which of the four "Acts" a given adventure will fall, which in turn will let me begin making wiki pages for each adventure and start hammering them out. It'll also show me if I need to add some additional adventures. I'm actually pretty excited and looking forward to this whole process - for a while now I've struggled with what will be in the campaign's middle, and it'll be nice to finally have something there. I do have an even dozen plotline missions planned at this point; it would be nice to get that up to a multiple of eight (for no reason other than to keep with the whole relationship between the Kilrathi and the number eight, really).
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