Fat Man Engaging in Q&A at Slashdot
Slashdot is conducting something like a Reddit AMA-style open interview with famous Wing Commander composer, George The Fat Man Sanger. Users can simply post a question here. Mr. Fat will be skimming through what gets asked and replying throughout. Slashdot requests that you include one question per post. The first answer is below!"The Fat Man" George Sanger has composed the music to hundreds of computer and video games since the 80's and remains one of the most influential people in game audio. Some of his most famous tunes can be heard in Maniac Mansion, Wing Commander, and Tux Racer.Don't forget that you can buy his Wing One album for just $10 at Vibedeck. His game audio book has also been rereleased on Kindle for $10 here.--------------------------
Q: Mr. Sanger, thanks for taking the time. I was a fan of yours and didn't know it until now ha. My question: Did you find the limitations of 8-bit computing sound to be a fun creative challenge or was it more of a slog of process and reduction to make it work within limitations of the sound system?
A: Exactly: 8-bit composing was indeed, as you say, a fun creative challenge. The feeling that I might have been "limited" in some way translated in my mind immediately into a positive: "OK, I'm writing for a new medium that has these requirements and these superpowers. What will I do with it?" I just couldn't imagine Bach being bugged by having to write for "just a string quartet." My players (the oscillators that were available to me) might have a tone less thrilling than Bach's target platform, but my guys would never miss a note, and could play as fast as I wanted them to, make huge leaps--all kinds of things. And one of my favorite things was, I very seldom felt insecure about "am I done with this piece yet?" When a piece was done, I felt like, no, there's not much more I can squeeze into this. So it's time to move on to the next task with a clear conscience.
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