A Hostile Landscape Takes Shape Share on Facebook Share on Twitter Update ID

Here's some shots of Hostile Frontier's new cockpit layout. The Rapier cockpit depicted below is fairly accurate, and the superimposed Freespace 2 HUD fits decently well. Kevin Caccamo has also provided a list of recent updates relating to missions, graphics and artificial intelligence.

Cockpit update: The cockpit rendering bugs are fixed. I have a few new screenshots of the Rapier cockpit, showing the Indy (my nickname for FRLS Independence) getting destroyed by a spread of CSMs and dogfighting Landreich Raptors in a test mission. The blinding effect seen in the third screenshot is caused by the CSMs destroying the Indy.

Mission update: I've gotten a fair way with the WCHF demo missions script, and I'm pleased to say that the missions are just starting to be made, after at least 3 failed attempts to try and begin progress in this area. Wish me luck.

AI update: Just recently, I added a more challenging AI to the mod, which gives AI pilots the ability to fly more like humans. There is a new AI profile and 4 new AI classes, for Rookie, Veteran, and Ace pilots, and capital ships (the AI class of the capship determines the turret firing rate).

Graphics update: Since the 3.6.12 mediavps are now out, I've integrated the new explosions, and the flashy deaths/flaming debris effects scripts into WCHF. I've also started to make debris pieces for the fighters.


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