Standoff Team Working In Overdrive Share on Facebook Share on Twitter Update ID

There's only about three weeks left until the release of Standoff Episode 5, and it's very exciting to see the remaining components come together. There's been recent progress relating to cutscenes, graphics, coding and playtesting! Here's Eder with the details.

The countdown continues

Quite a bit of progress this week, most of it related to cutscenes. First up, I'm done rendering videos for the new Episode 1 & 2 cutscenes. All that's needed now is music for them.

Music is also still missing from several Episode 5 scenes, but we're not especially worried about that at this stage. Michael is working hard, he's just delivered the tracks for a few of those scenes. Mainly, he's working on the endgame scenes. He says, when he made the Episode 5 intro as grand as he did (and grand it is), he forgot he'd have to make the endgames even grander :-P. So yeah, we may end up waiting on some of the music until the very last minute, but it's ok. The other scenes are simple stuff, most of Michael's time will be spent on those endgames.

Other than that... I'm pushing on with the graphics stuff, Alex and Pierre are pushing on with... well, the graphics stuff as well, only on the code end ;-). And Quarto continues to go mad seeing all the new bug reports flowing in. Fortunately for him, Dundradal will be unable to test this next week. Wait... did I say 'fortunately'? Dund, we got a release to clean up, get back here! :-P

Oh, and Tempest is still doing nothing. Looks like he's planning to keep us waiting for those last remaining voiceovers until the last minute. He'll make the deadline, he always does - but he sure loves to keep us on the edge, the bastard. No wonder he plays Trigger in the game...

If you haven't already, now would be a good time to play through the first four episodes. You need the 112 meg Secret Ops starter pack and the 270 meg Standoff Episodes 1-4 bundle to play. Once you reach Episode 2, your training simulator scores can be tracked by our online scoreboard. Detailed instructions are available here. The installation of Standoff does not interfere with Secret Ops.

Making the Game: Formcock Share on Facebook Share on Twitter Update ID

Today's MTG update is worth it for the update header alone. Formcock is, of course, a document about formatting data for proper representation in the game's cockpit...

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Formcock
Download (18 kb)

Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 8


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