The Standoff crew continues to make advances to the game's engine that were just a dream when the first episode was released. Not only will Episode 5 be an explosive and exciting conclusion to the popular Secret Ops mod, but it will also bring the earlier chapters up to standard. Here's Eder with this week's update.
This week, the last remaining voiceovers for the new Episode 1 cutscenes were delivered - so I can now get started rendering the cutscenes themselves. It really went much smoother than I thought, which is great. Now if only they don't cause any trouble in rendering, it shouldn't take too long. Our schedule is starting to look a little tight - after all, Michael will need to add some music to these, too.
Not much other progress to report this week. I mean, I'm still working on the new ships, but I'm not gonna waste my time reporting on each of those ;-). Other than that, Pierre is working on fixing up support for some of the new graphical updates, and and bughunting.
The testers, meanwhile, are busy reporting new bugs for Quarto to fix. Apparently, Dundradal wasn't too impressed when it turned out he can't reach the newly-completed final mission because something got broken in the previous one ;-).
If you haven't already, now would be a good time to play through the first four episodes. You need the 112 meg Secret Ops starter pack and the 270 meg Standoff Episodes 1-4 bundle to play. Once you reach Episode 2, your training simulator scores can be tracked by our online scoreboard. Detailed instructions are available here. The installation of Standoff does not interfere with Secret Ops.