Standoff Mission Programming is Done Share on Bluesky Share on Facebook Share on Twitter

The guys working on Standoff continue to make progress on the game's fifth and final chapter. Quarto has finished programming all the missions, so testers are now able to play through the entire episode and examine it for bugs. Here's Eder with the details.

Soon, Earth itself shall be in our grasp!

"So, are you done yet?" - I asked Quarto about two hours ago.

"Not yet, I'm still launching missiles at Earth" - was the reply. Uh... did we just give away too much information? ;-)

Seriously - we're done. As I write this, Quarto's still running the mission time and again, checking if all the events fire off and such, but the mission is finished. Standoff's final mission has been completed. Now, at last, our testers will be able to go through the entire episode on both paths. And they'll undoubtedly report dozens more bugs all over the place - I'm sure Quarto can't wait.

I'm sorry, I just have to say that again. This bears repetition :-). Standoff's very final, absolutely final mission has been completed. Just check out our progress page :-).

Meanwhile, yes, I am still working away on the graphics improvements. Honestly, I'll probably still be finishing them up a week before release, there's quite a lot still to be done. Sorry about the lack of screenshots, but right now, every screen would contain a mix of improved and unimproved stuff, and that would spoil the effect. We won't keep you waiting until everything is 100% done, though - I'm going over the ships one by one, so when we get to the point where we can put together a few combat screens with no unimproved stuff on screen, you'll get to see it too.

So how about the rest of the team? Well, having finished another year at university, Michael is working hard on getting the last music pieces done. And finally, the cutscene voiceovers continue flowing in. Only two characters still need to deliver anything for the cutscenes - you know who you are, so hurry up :-P.

If you haven't played through the first four episodes yet, now would be a good time to get started. You need the 112 meg Secret Ops starter pack and the 270 meg Standoff Episodes 1-4 bundle to play. Once you reach Episode 2, your training simulator scores can be tracked by our online scoreboard. Detailed instructions are available here. The installation of Standoff does not interfere with Secret Ops.

Making the Game: Hugh's Tasks for March 1997 Share on Bluesky Share on Facebook Share on Twitter

We've already seen Hugh David's task list for June, 1997 -- now here's March.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Hugh's Tasks for March 1997
Download (25 kb)

Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 2


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