Making the Game: What's Bad for Gameflow? Share on Bluesky Share on Facebook Share on Twitter

This is an interesting document. One thing Wing Commander IV's development lacked was good communication between the group shooting the film segments and the group in Austin tasked with tying everything together in to a game. As a result, a lot of little things were missed that couldn't be fixed later -- sets weren't built/lit with gameflow menus in mind, moving "postage stamps" of the actors weren't shot, etc. For Wing Commander Prophecy, this list was created to avoid those issues happening a second time.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

What's Bad for Gameflow?
Download (10 kb)

Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 1


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