Making the Game: Cockpit
This document explains how the game must be told to render its "in engine" cockpits; unlike previous games, which had large image files placed over the space-scape, Wing Commander Prophecy had three-dimensional 'struts' rendered in real time to give the illusion of a moving fighter cockpit. I still wish we'd seen a Wing Commander game with a Strike Commander-style "virtual cockpit", though...
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
Cockpit Download (14 kb)
Date: April 23, 1997 |
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