Gratha Gets Decals Share on Bluesky Share on Facebook Share on Twitter

Michelle D has posted several new pictures of her revamped Gratha model. These shots are larger and posed more seductively than the last batch. The structure of this new version tries to stay close to the original game design. Help provide feedback over at Crius.net.
So far just the ambient occlusion, some engine detail, and three Kilrathi characters. I changed the mesh some too. Trying out a bump map for some surface detail. I used the Super Wing Commander box art for the 3DO as a design and color reference. The grating on the back looks a bit out of place, probably because I tried to add something that didn't reflect the box art.

Making the Game: Sound Effects Share on Bluesky Share on Facebook Share on Twitter

Today's Making the Game document is an organized list of desired sound effects for the game. No big revelations here... but it's always interesting to see the sheer amount of thought that needs to go into planning something that ultimately feels natural to the player. If you were asked to come up with sound effects for an entire game which doesn't exist yet, would you be able to think of things like a SWACS sonar ping?

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Sound Effects
Download (18 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 2


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