Standoff Team Hears Voices Share on Facebook Share on Twitter Update ID

The Standoff team has made more progress in Episode 5's sound. Voiceovers are nearly complete, and then music will be the only major audio part yet to go. Design of the second-to-last mission is almost complete as well. Eder has more details:
This week, once again, biggest progress is in voiceovers. Although we're still waiting for those last 70 voiceovers to be recorded, Tempest has finished processing all the remaining voiceovers we already had. We're now down to just two characters still absent. Hopefully they'll be recorded in another week or two. In all five episodes of Standoff we've had a grand total of 2883 voiceover lines recorded and implemented. From that perspective, the remaining 70 lines of really aren't much.

The bad news is that there's still no progress in music. Or at least, no reports of progress. Our musician, Michael, doesn't really have much time these days to keep in touch with the team on a daily basis. Sometimes we don't hear from him for months, and then, just when we start worrying if he's still alive, we receive a huge chunk of music :-). I hope that's how it's gonna be this time too. In the meantime, though, I'm afraid that even though the rest of the project is so close to being finished, we're still not going to announce any kind of release dates. Not until we have some idea of where Michael's at with the remaining cutscenes.

Meanwhile, missions haven't moved much this week either - we take breaks for Easter too, you know :-). Quarto is still working on the Marine mission. And whining. I'm not sure what he's complaining about - he planned all the missions, so if there's anything difficult to implement in there, he's only got himself to blame ;-).

Making the Game: Mission SA3 Share on Facebook Share on Twitter Update ID

Mission SA3, the final Advanced Simulator mission, seems to be another that hasn't been entirely planned out yet. There is one interesting part, though - plans for including an Easter egg: "We should put in an Easter egg that will allow the player to have weapons, and when he shoots YessMan, he’ll get some sort of prize or cool visual effect… maybe the “secret credits”."

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission SA3
Download (29 kb)

Date: May 2, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 3


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