Finally, the Wing Commander Saga mod project has released six screenshots showing off their new Kilrathi textures. I have to say, I'm surprised and impressed - instead of simply copying Wing Commander III they've developed a very original new look for these ships. The blue background makes them a lot easier to see, too! For those unfamiliar, they are (in order) the Darket, Dralthi, K'ha'haf, Paktahn, Vaktoth and Strakha.
The folks behind Jumpgate Evolution love mentioning Wing Commander in media interviews almost as much as we love telling everyone that they've mentioned Wing Commander in media interviews. How do they stay so sharp? They practice on each other! The Jumpgate Evolution developer blog features an interview with Producer Roland where he - wait for it - mentions Wing Commander (and FreeLancer)!:
Q: What are your personal expectations for Jumpgate Evolution?
A: Jumpgate evolution in it’s early tech demo stages showed a lot of potential in where it was going and myself and others in the team were extremely excited about the title, so much so I asked to be put onto the team to work on it, leaving behind my hobbits. The NetDevil Team themselves are a great bunch of guys and there’s a tremendous skill set and passion amongst the team which in turn gives the Codemasters team a burst of passion themselves. The game will be fantastic and over time it will become greater, that I have no doubt. It’s that Wing Commander / Freelancer game people have been secretly wishing for with the persistent online world the early games were missing. I already have my joystick set-up to take on the early testers in our closed beta and prepping myself for some awesome dog-fighting and PvP, though I’m finding age and reaction speed have a very direct correlation to one another. Let’s hope that my Zimmer frame ship mod makes it into the final game.
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