Confed Coordinates with Kilrathi Cultists Share on Bluesky Share on Facebook Share on Twitter

Wing Commander fans are battling their way through T'lan Meth right now. Due to the variety of missions and branches available, our pilots will spend two weeks in this system. The first five missions up through 'Cult of Sivar Rescue' are on the docket. Dave took some new pictures and posted these notes from H'hrass.
H’hrass 2: Dekker comes on the internal transmission line of the relay station and says there are more fighters inbound. Dekker tells me that we can’t communicate with the Midway or send a warning transmission to Confed. I’ll have to keep the bugs busy while the Marines do their work.

I launch in Maverick’s Tigershark since mine took a minor beating. More Morays and a Skate cluster to deal with. The Midway comes back on the communication channel, and they tell me that Panthers have been launched to assist me. I attack the Morays first, and my Tigershark takes a direct frontal hit from a missile. I get that Moray with my guns, and a second soon follows. An enemy fighter launches a missile, but I safely decoy it away. I go after a Manta, and a second one gets on my rear and chews up the shields and rear armor.

Maniac and his wing of Panthers come in to give me a hand. This arrival is enough to distract my pursuer and let me take down a Manta. Maniac’s wing also immediately destroys a Manta. I bump into a new enemy fighter identified as a Devil Ray and pursue a second Manta. A torpedo is launched and hits the antenna array of the station. I decoy away a missile coming my way, and do in another Manta. My fighter took some more damage, and I see independent Skate sections. I get two with Javelin heatseeker missiles, but that Devil Ray gets two successful hits on my fighter with its guns. My Tigershark can’t take much more of this punishment, and now it seems like multiple fighters are attacking the Devil Ray. I take out its rear armor with a missile, and then pound on its rear with my guns. That enemy ship is destroyed, although the dying pilot says that its mother will avenge it. Maniac kills the last fighter, and asks where my wingman is. The Marines tell Maniac about Blair’s abduction, but give the good news that the transmitter is online. Time to alert the rest of Confed about the new alien menace. I ask the Midway for landing clearance, and they say that the loss of Blair is a tragic day for Confed.

Making the Games: Shadow Force Design Document - Chapter 2 Share on Bluesky Share on Facebook Share on Twitter

This is the first of three 'chapters' of separate Shadow Force Design documents. It seems to have been written to explain the game to people above the development team - exactly how it would be played, why it would be fun... and, in this particular case, what kind of online interaction would be formed around it. The "Gas Giants" faux-dialogue is kind of corny, but - well, it's a nice dream, Vaquero.

Thanks to Captain Johnny for both archiving and providing this material! The series is winding down, though, so if you're a former Wing Commander developer with a story to tell or a document to share, we'd love to hear from you.

Shadow Force Design Document - Chapter 2
Download (42 kb)

Date: Unknown
Project: Wing Commander Shadow Force
Donated By: John Guentzel
Pages: 14


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