Watch Out for Flying Rocks
We're one month in to the Wing Commander 3 portion of the community replay! This time around players will be visiting the Caliban Nebula (well, technically you were already in the Caliban Nebula when you were in the Ariel System...) and the Torgo System (take care of the place while the master is away). Here are DaveO's notes from Delius:
There’s a big Kilrathi asteroid base here that we’ve been given the orders to take out. I’ve picked Flash as my wingman and selected a Thunderbolt for its firepower and torpedo. There are four Vaktoths defending the base, so I give Flash the go-ahead to break and attack the heavy fighters. I gun one down after multiple hits and a foolish frontal pass by the fighter. Flash fries a fighter, and the mighty guns of the Thunderbolt split another Vaktoth in two. I get a third one with little effort, and I see Flash taking some hits from a second wing of Vaktoths launched by the base. I go after them, and Flash frantically says this is a no win situation. I get a Vaktoth off Flash’s rear, so there’s just one fighter left. Flash decides to retreat before he’s hosed down by that last Vaktoth fighter. Frankly, I think he bugged out too early since I hear an explosion and notice that last fighter off the scope. It’s just me versus Ayer’s Rock version 2.I do notice quite a bit of defending turret fire coming from the base, so I pull out of my attack and take another approach. I let the torpedo launch and it does severe damage to the base. I make a strafing run on the asteroid, but have to pull up quickly as I get too close for comfort. I make another attack run, and I can hear the base taking multiple hard hits. I start going after the defenses, and hear more hits on the base but miss the targeted turret I was looking to eliminate. The next pass is completely ineffective, and my next pass is not much better since I pull out once I hear some hits to my Thunderbolt’s armor. I get a turret on my next run, so I go after another one. The base takes still more damage but my attack failed to tag the turret. I do gun down a turret on my next pass, but again miss on another turret. I try spraying another portion of the base, but I don’t hear any hits. I manage to get two turrets on my next attack, so I’m definitely making good progress here. I eliminate enough turrets to get into a stationary position. I change power settings to more for the guns, and open up on the base. A lot of the base is in the red for damage, so I keep shooting.
I let the base have a few missiles but this is not getting me much further. Even with full guns and constant shooting, I’m just not making enough of a dent to finish off the base. Time to find a likely soft spot. I turn a little to the left and notice what looks to be a communication tower. Let’s see how the guns do there. KABOOM! The base goes up and I get to see it’s charred shell float around for a bit before it’s gone. Since I have no backup, I decide that the safer course is to head right back to the Victory. Rollins is there to say that the only good cat is a dead one, and with my successful scuttling of the asteroid base I get the group congratulations again upon landing. Our battle group jumps into the Torgo sector where a certain Admiral is waiting for us.
- Community Replay - General Discussion
- WC1 Week 1 - Enyo, McAuliffe, Gimle, Gateway, Cheng-du
- WC1 Week 2 - Brimstone, Dakota, Kurasawa, Rostov, Port Hedland, Hubble's Star
- WC1 Week 3 - Venice, Hell's Kitchen, Alternate Paths
- Secret Missions Week 1 - Goddard, Border Zone, Midgard
- Secret Missions Week 2 - Jotunheim, Bifrost
- Secret Missions Week 3 - Valgard, Vigrid
- SM2: Crusade Week 1 - Firekka
- SM2: Crusade Week 2 - Corsair, Near Firekka
- SM2: Crusade Week 3 - Corsair, Charon
- WC2 Week 1 - Gwenydd, Niven
- WC2 Week 2 - Niven, Ghorah Khar
- WC2 Week 3 - Novaya Kiev, Heaven's Gate
- WC2 Week 4 - Heaven's Gate, Tesla
- WC2 Week 5 - Enigma
- WC2 Week 6 - K'tithrak Mang
- SO1 Week 1 - Pembroke
- SO1 Week 2 - Rigel
- SO1 Week 3 - Ghorah Khar 1
- SO1 Week 4 - Ghorah Khar 2
- SO2 Week 1 - Canewdon 1
- SO2 Week 2 - Canewdon 2
- SO2 Week 3 - Canewdon 3
- SO2 Week 4 - Ayer's Rock
- WC3 Week 1 - Orsini
- WC3 Week 2 - Tamayo, Locanda
- WC3 Week 3 - Blackmane, Ariel/Delius
- WC3 Week 4 - Caliban, Torgo
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