Dawn of the Morningstar Share on Facebook Share on Twitter Update ID

Wingnuts over at the CIC Forums are steadily hacking away at Special Operations 2, and now they've eagerly taken up a new tool to do it with - the advanced Morningstar prototype. Here's a sample of Lorien's experiences in Canewdon. DaveO grabbed some awesome fighter shots as well.

Canewdon 5: I meet Paladin on the Concordia, a welcome sight in some ways but I hope he hasn't got us into as much trouble as we were in during the Ghorah Khar compaign. He has some bad news for me. It seems the Kilrathi already know about the Morningstar Project, probably through a Mandarin source. While the existance of the project is something we can live with them knowing, we don't want them to have access to the technical details that will let them develop a counter. The spy we captured on the freighter doesn't have any information, besides the fact that they were transporting supplies to a Mandarin base called Ayer's Rock. Paladin knows of this base, but doesn't know where it is, which will make destroying it easier. I offer my services to him in that regard.

Today's briefing is a sombre one. The Confederation has taken some considerable losses in the Deneb sector and the Concordia is to hold the line while the 6th Battle Fleet regroups. The heavy enemy presence we encountered on arriving is only going to get heavier but we can handle it because we're the best. With the Kilrathi knowing about the Morningstar, we decide to put it through it's paces on a patrol mission. I was about to grumble about being stuck in a Broadsword surrounded by the hottest fighter we have when I realised that I'd also be surrounded by three Maniacs and suddenly the armour and shields felt very comforting. I wasn't too impressed with the Morningstar's performance in this mission. Out of 9 cats we found on the patrol, my broadsword accounted for 5.

Canewdon 8: I encounter Crossbones on the Observation Deck looking glum. It seems the Mandarins have been making propoganda broadcasts, including the hijacking of two freighters. Jazz Colson is in the middle of it all of course. Crossbone's doesn't seem to understand the difference between someone being let go and someone being rescued and I'm not in the mood to explain it to him. Minx approaches me as I vent some of my frustration in the barracks. I confide some of my frustrations with Jazz to her, grateful for a sympathetic ear. She misreads my opening up as an opening, unfortunately and kisses me. I'm too suprised to react.

I'm still collecting my feelings when I encounter Minx on the flight deck, back from her patrol early. I ask her what she's doing back early and she says that her wingman ordered her back early in order to save the Morningstar prototype. I start rousing on her for leaving her wingman to die when she lets slip that her wingman was Angel. I know now where my feelings lie, I grab the nearest available fighter and head off to save my love. Angel's under attack by quite a Kilrathi force. Several Gothri are chasing her and I descend upon them with a vengeance, the first one destroyed before it could fire a shot. As I pull in behind the second I notice a jump flash. It seems a Kamekh has joined the party. Ah well, the more the merrier. The rest of the Gothri are downed with only some scratches to my paintwork. Angel's Sabre is in much worse shape, however, and she heads home as I scrape the Kamekh off her back. When we land, I tell her that she's much more important than the Morningstar. She apologises for being so busy lately but she had her head put straight when she thought the she wouldn't see me again. We make up then and there.

Making the Game - Part 59 Share on Facebook Share on Twitter Update ID

Up for offer today is the first Wing Commander 5 (Prophecy) "Game Design Document". This sixteen-page doc includes the initial proposal and argument for the game, as well as early notes on things like keyboard layout and new gameplay elements. It starts with an interesting counterpoint to yesterday's comments as to just who decided to include Privateer 2 in the Wing continuity: "The Wing Commander 5 story will be the basis for an expanded fictional universe full of potential. Including a sustainable core product line (Wing Commander 6, 7...) as well as an extended product line (Privateer: The Darkening, and any other action oriented game we can fit into the fiction)."

Game Design Document
Download (7.5 MB)

Date: Unknown
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 16


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