The community replay has arrived at WC2: Special Operations 2. We'll meet up with Maniac's Wild Eagles Squadron and their prototype Morningstar fighters. Wingnuts will also contend with mounting pressure from the traitorous Society of the Mandarins seeking to sell out the Confederation to the Kilrathi! The first series of missions kicks off with Jazz Colson being sent back to earth to be executed. Here are Lorien's final notes from Special Operations 1.
Paladin meets Hobbes & I on the flight deck. He's decked out in a flight suit just as we are. It makes a nice change from that horribly loud shirt he normally wears. That's the only thing nice about it, though. He's heading out alone into the Sharn system to track the Kilrathi fleet. Without enough ships to cover the Bonnie H and Olympus he'll have to rely on the Kilrathi not bothering to destroy him. Hobbes warns him against betting his life on it, but we have no choice.
Just as we launch to intercept the first wave of bogeys, I get a communication from Paladin with a change to my orders. I'm to defeat the first wave and the meet up with the Bonnie Heather in the Sharn System. He's been damaged but there seem to be two different sets of Cats fighting over him. The battle over Olympus is as confusing as the circumstances. While Hobbes and I engage the Grikath's on their torpedo runs, another pilot destroys a capship. I didn't get a chance to find out what type. The journey to the Sharn system is a quiet one and it lets me gather my thoughts. On the other side of the jump point I find several Jalkehi and an ejected Kilrathi pilot. Fortunately, I have enough wits about me to ask Paladin what to do. He orders me to pick up the pilot, which I do as Hobbes and I sweep towards the Jalkehi in the area. The Jalkehi are quickly taken care of thanks to the Crossbow's heavy guns and I open a channel to the Bonnie Heather.
She's taken too much damage to jump back to Olympus, so it'll be a slow journey back with the Bonnie H under escort from Hobbes and I. I dock and Paladin unloads the pilot and takes him to the brig. After checking on the bridge to make sure that there are no bogeys on the screen, Hobbes briefs me a bit further on the situation. The pilot I had rescued was Prince Thrakhath, heir to the throne of Kilrah. It seems that I rescued him minutes away from death. This is very serious news. Not only have we captured the Prince, but other Kilrathi were attempting to kill him. The Kilrathi Imperial family is in worse trouble than we thought.
- Community Replay - General Discussion
- WC1 Week 1 - Enyo, McAuliffe, Gimle, Gateway, Cheng-du
- WC1 Week 2 - Brimstone, Dakota, Kurasawa, Rostov, Port Hedland, Hubble's Star
- WC1 Week 3 - Venice, Hell's Kitchen, Alternate Paths
- Secret Missions Week 1 - Goddard, Border Zone, Midgard
- Secret Missions Week 2 - Jotunheim, Bifrost
Secret Missions Week 3 - Valgard, Vigrid
- SM2: Crusade Week 1 - Firekka
- SM2: Crusade Week 2 - Corsair, Near Firekka
- SM2: Crusade Week 3 - Corsair, Charon
- WC2 Week 1 - Gwenydd, Niven
- WC2 Week 2 - Niven, Ghorah Khar
- WC2 Week 3 - Novaya Kiev, Heaven's Gate
- WC2 Week 4 - Heaven's Gate, Tesla
- WC2 Week 5 - Enigma
- WC2 Week 6 - K'tithrak Mang
- SO1 Week 1 - Pembroke
- SO1 Week 2 - Rigel
- SO1 Week 3 - Ghorah Khar 1
- SO1 Week 4 - Ghorah Khar 2
- SO2 Week 1 - Canewdon 1
Now we enter into another group of Component Manager Meeting agendas which will take us through to the new year. This one is from November 1, 1996 -- Rod Nakamoto is here and the first sketches from Syd Mead have arrived!
Component Manager Meeting Agenda
Download (4.1 MB)
Date: November 1, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain