Tracking Down The Gettysburg Share on Facebook Share on Twitter Update ID

Last week, the community replay of the Wing Commander series made its way to the first WC2 addon, Special Operations 1. Now Wingnuts will have to deal with the situation on the Gettysburg. It's taken us four months to get here, so it's definitely not too late to start in at Wing Commander 1 and sync back up with everyone else later this spring. Here are DaveO's notes from Pembroke.
I meet Angel in the briefing room, and she tells all of the pilots that with our victory in K’Tithrak Mang the Confederation controls the Enigma sector. With our victory, however, comes the need for vigilance since the Pembroke system we are currently in is a jump nexus between Enigma and Vega sectors. The only way for the Kilrathi to win here is to either take or destroy Pembroke station and block Confed troop movements. In an effort to prevent this, a thorough rotation of patrols will be undertaken. Stingray and I will take the lead patrol. Angel advises us both to use our best judgment when engaging the Kilrathi, but not to get too cocky. She emphasizes that we can’t afford to lose any pilots, and Stingray assures Angel that he’ll help me come back in one piece. For this mission, we’ll be assigned to Super Ferrets with new control systems and two heat seeker missiles. On our first enemy encounter, there are three Drakhri Sarthas. It’s a pretty simple matter of ‘scoot and shoot’, and I take out two of the enemy fighters while Stingray scores a kill. The next wave of Kilrathi are even easier. Just two standard Sarthas, which are wiped out with little effort from the mass drivers of my Ferret. The next nav point is where all the action is! Four stealth fighters are flying escort for a Kamekh. Due to the cloaking ability, the stealth fighters certainly make survival more challenging. I weave around to avoid any stray Kilrathi from getting any easy missile shot at me. I manage to take out two of the cloaked fighters. My aft shields and armor get wiped out, and it looks like Stingray tagged me! This is NOT helping, but I concentrate on any other fighters. Stingray tags a Kilrathi, and now it looks like it’s just the Kamekh. I hear stray stealth fighter attacks, but I don’t see the fighter or any shots so he’s either on my six and a bad shot or attempting to take out Stingray. Due to the fragile Ferret shields, I go full throttle against the Kamekh. My first run gets a very satisfying series of explosions, but that cat does not want to go down yet. On my second pass, I let that Kamekh have a full barrage of guns again and it goes up in a ball of flame. The final stealth fighter decides to reveal itself (nice Kamekh defense there, NOT!) but is blown to bits by my guns. I autopilot back to the Concordia, and wonder how those techs will react.

I land and am informed that Angel wants to see me. I meet Angel in her office and tell her that there is certainly clean-up work to do here. I explain that the real action on this mission was the third nav point with the Kamekh. Stingray says we’re a hot team, though I certainly hope he uses a bit more discretion on his target selections. Angel tells us both that she’ll take this to Tactical for analysis. She agrees that there is still a good deal of work to do here in this system.

Making the Game - Part 20 Share on Facebook Share on Twitter Update ID

Today we have another selection of emails. These are dated early July, 1996 and they cover the early development of Wing Commander Prophecy's weapons systems. Here you can see comments which lead to the creation of both the Dragonfly rocketpods and the interest in the ultimately unfinished shield-killing gun (here given to the player rather than the aliens).

Weapons List E-Mails
Download (625 kb)

Date: July 1, 1996
Project: Wing Commander Prophecy
Donated By: Jorg Neumann
Pages: 4


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