Final Assault On K'tithrak Mang Share on Facebook Share on Twitter Update ID

Wingnuts are playing through the whole series again and posting their battle accounts to the Forums. The community replay of Wing Commander 2 is now entering its final stage. This week covers the K'tithrak Mang series. Here's DaveO's screenshots and recollections from Enigma:
In the Observation Room, I meet up with Hobbes and Jazz. Hobbes tells me that Downtown is dead, and that he was ambushed by ten Drakhri. Hobbes wonders why he feels the way he does, and Jazz sympathizes and tells him that he felt the same way when he lost his brother on the Goddard colony. I try telling Jazz that I understand why he’s bitter, but he says I don’t really understand his feelings. Hobbes tells me that he’ll be on the flight deck. I meet up with him again later in the barracks, and I ask him if he’s ok since he spent the time on the flight deck just staring into space. Hobbes tells me that even though he treated Downtown like a friend, he really loved him as a son and regrets that he never told this to Downtown. I tell Hobbes that there is still some of the Kilrathi Sukhar May’ya that Paladin brought and that now might be a good time to finish the bottle.

In the briefing room, Angel tells us that enemy fighters have been pursuing us for several hours. We must not let them find us since they would bring more reinforcements, and we lost our support from the William Tell which was destroyed after it jumped out of the system. The Concordia will be forced to do a very dangerous double jump. All fighters will be launched to do a patrol sweep after the first jump. Due to the importance of this mission, Angel will be flying on my wing in a Broadsword. After clearing any resistance, the Concordia will jump again to its designated second jump point. At the first enemy encounter, there are a few Drakhri. I take out this wing with just my forward guns. After we jump, Angel and me see a wing of Sarthas along with a Kamekh. It’s hard to tell if I destroyed any fighters with my rear guns since there is flak going off around us. Angel takes down the shields of the Kamekh, and I finish it off with a barrage of guns. I establish communication with the Concordia, and tell it that the jump point is clear. I then give a kill count score for the mission and land.

Making the Game - Part 7 Share on Facebook Share on Twitter Update ID

Today's document is the April 30, 1996 version of the Wing Commander V/Prophecy org chart, along with job descriptions (dated May 7, 1996) for the various leadership roles. They don't sound too bad - I could have been a Producer! How does it all stack up compared to the team that finished the project? The obvious change is Richard Hilleman as Executive Producer. Those who followed our Point of Origin series will remember that Mr. Hilleman took over the Maverick Team on a temporary basis after Chris Roberts left - Rod Nakamoto was later brought in to run the project. Hirings at the newly formed Digital Anvil will soon disrupt this chart, too - Billy Cain (presently in charge of the PSX version and not listed here) will replace Phil Wattenbarger as Lead Designer and several of the artists will also move on (including Chris Douglas and Dean McCall).

Wing Commander V Organization Chart
Download (5.0 MB)

Date: April 30, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 11


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