JasonRocZ has come up with a new type of cargo ship for his Wing Commander: Collateral Damage project -- The Charon. The first two images are renders, the other shots were taken in the Vision engine. I'll let Jason explain the name and the design philosophy.
So in thinking that Charon was an dead being. I used elements of the Orion Fuselage, like the wheel and bars a little bit behind the cockpit (the bars are a lighter color), "he is commonly depicted as a living skeleton in a cowl, much like the Grim Reaper" [wikipedia] (which isn't that far off at least that's how I thought of this character) It would almost make it seem like the cockpit could be lowered when you land to touch the ground. So in thinking of this theory I tried to make the Transport, look as if it had bones, of sorts, it may sound corny but eyyy. You guys named the Buccaneer!!! Also Charon is a system in the Epsilon Sector which would seem like a main link between (2) Arena time frame important systems (Midgard, and Corsair systems) I made this transport pretty heavily armored but not heavy with weapons, also I had trouble putting a turret on it too. I was thinking that instead of meson guns for this to just have 2 plasma guns on it and call it a day. Also within the game I have taken the refire delay action of the Plasma a little less only reason being was to make it a little more close to Privateer type Plasma guns, and a little less damaging because of that fact. But in any even enjoy the screenshots, and any comments questions or concerns by all means I'd love to hear them, the more information and accurate information I can get in doing this mod the better.
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