Flight Commander 1.5 Released Share on Bluesky Share on Facebook Share on Twitter

Eddieb has released version 1.5 of the Flight Commander engine. Get it here (50 megs). The most notable improvements for players are:
  • Players can control turrets on their fighters, including a new turret hud.
  • Mouse support
  • Captions support
  • Conversations with characters between missions
  • Moving doors/movies and sound effects in the gameflow
  • Multiple comms/insults for more variety
  • Nav points have names

The first screenshot shows the new turret targeting HUD. Flight Commander comes with a graphical mission editor and uses standard formats for graphics and sound. If you're looking to use the engine to create your own game, version 1.5 offers these new features:

  • Save variables between missions
  • 6 new scripting commands available during combat.
  • Fully customize all the music easily
  • Briefings:
    • Fully customizeable, scriptable briefings. Add voice actors, move ships, adjust timing.
    • Navs on briefings can have labels.
    • A new briefing creation tutorial.
    • 27 new scripting commands are available for briefing editing
  • Gameflow:
    • Fully scriptable, add conversation with characters, multiple rooms
    • play custom movies whenever you want
    • change movies based on the outcome of the mission
    • Move the briefing camera whever you want.
    • 6 scripting commands.
    • Custom fonts colors in the gameflow

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