From RealSpace Combat to Real Combat Spaces
Wired is running an article about Total Immersion Software, a company founded by former Wing Commander producer Mark Day. Total Immersion is developed something called RealWorld, a heavy duty simulation package that will help train soldiers for real-world missions.With a pair of hoops in his left earlobe and a graying goatee, Mark Day doesn’t look much like the corporate suits, scruffy-bearded professors, and crew-cut officers hanging around the DARPATech conference in Anaheim. That’s because he’s a game designer by trade, not a military scientist; he produced a couple of installments of the Wing Commander franchise for Electronic Arts, then started his own gaming company.Mark Day certainly had a huge impact on our youths, corrosive or otherwise: in addition to being a good friend to the fans for many years, he produced Wing Commander III, IV and Prophecy... and then the post-EA company he founded was Daylight Productions, which developed the Wing Commander IV and Prophecy DVDs. You can read the entire article here.Today, he's still putting together games, But now, it's for the government. He's using a version of the Gamebryo engine -- which forms the heart of everything from Civ IV to Morrowind -- to put together Real World for DARPA. "I still treat it as a game -- otherwise it gets too scary-serious," he says. Still, "after being responsible for supposedly corrupting the youth of the world for so long, it's nice to do something with actual meaning."
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