Flight Commander 1.3 To Implement Advanced Scripting Share on Facebook Share on Twitter Update ID

eddieb has released information on one of the exciting new features that will be available with the upcoming release of Flight Commander version 1.3. The project has come a long way since version 1.0 was released a year ago last week. Soon programmers will be able to create complex mission structures in this fan made game. A brand new campaign has already been announced that will take advantage of the more powerful engine. FC1.3 is still in testing, but potential modders can start reading up on the dozens of useful Lua scripting language function calls here.
Flight Commander 1.3 will definitely feature advanced scripting capabilities. Advanced users of Flight Commander 1.3 will be able to write missions with the same complexity and sophistication of most Prophecy missions. I've already implemented the scripting features needed for missions, and have integrated this support into the Flight Commander engine. Now, I'll be writing a short series of interesting mission scripts to exercise and demonstrate how to use the new mission scripting features.

For example, this feature will allow missions with time constraints, as well as cargo inspection runs, and multiple waves of ships launching from carriers. Mission designers can spawn any number of new ships in the middle of a mission. Also, a more detailed debriefing screen has been implemented, which is fully controllable from scripts.

Wing Commander Doomed To Be Mentioned Share on Facebook Share on Twitter Update ID

More articles about game-based movies have continued to surface with the announcement that Doom was last weekend's number one box office hit in the US. CSU Chico's Orion newspaper has another such article. It's always nice to see Wing Commander hanging out in society's collective conscience, but writers tend to give it an awkward slant. Potential authors are welcome to hit the "Discuss" link below and ask for any clarifications on the movie.

"Wing Commander" was next in the lineup. This time, executives actually managed to persuade known actors to star in the film. Freddie Prinze Jr. and buddy Matthew Lillard joined up for some space fighter action.

But the movie sequences in the game were better than the disjointed garbage put together for the film. Mark Hamill (Luke Skywalker) starred as the main character in two of the games and did a much better job than any of the film version's actors.

Prinze and Lillard might be well-known names now, but they were far from it prior to Wing Commander. Hamill did indeed do an excellent job, but I can't quite tell if the author doesn't know about Prophecy or if he knows Prophecy well enough to be aware of its new main character.

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