Dishwasher's WC mod for Unreal 2004 is still progressing nicely, and he has sent us a new screenshot of his work-in-progress map based on a modified Durango Class Heavy Destroyer. Progress has slowed a little since his time is split between this mod and his new card game, but he has been able to add lifts and railings as seen in this more recent version of the flight deck. The first shot shows the railings and additional enhancements that have been made. The second screenshot here is from his previous update for comparison purposes.
It's a turbulent time for other space sim communities on the internet. Hard Light Productions, the largest Freespace community, has been offline for over a week after the Gamespy server they were on was compromised:
The dynamic servers were faced with a malicious attack and had to be
shut down. All passwords for the sites ran on these servers have been
compromised along with user information on forums, and other login services
you may have been running.
If you have an HLP account and use the same password anywhere else, you have to change it immediately. The Gamespy servers are supposed to come online again soon, but it's not yet clear when the hosted sites will be accessible.
Meanwhile the Lancers Reactor is pondering covering more than just Starlancer and Freelancer news. They haven't decided if they will stick to what they know and cover the whole space sim scene or if they will expand to Microsoft games in general. In the words of one forum member, this bold move will put the Reactor back into Lancers Reactor. In completely unrelated news, Eraser replaced Bargib as lead webmaster earlier this week.
Edit: A Talent For War is also temporarily on hold as its lead webmasters are in transition. They expect to get back up and running in early November.
The data from EA's conference call yesterday has now been summarized and put online. EA made $716 million in the last three months, compared to $530 million this time last year. Madden 2005, released two months ago, has reached 4 million sales. After its first month it became the best selling title of the year in North America. Sims 2, which sold a million copies in its first ten days, has gone on to sell an additional million in Europe alone. Burnout 3 has also sold more than a million copies just in Europe. They expect eleven of their upcoming holiday releases to become million-sellers. Fiscal year totals are still six months away, but the final numbers should be pretty impressive. You can find a recording of their conference call here.
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