TC found a Wing Commander reference in the November issue of PC Gamer... This is from Gary Whitta's review of I-War 2 (p. 88)...
Space-combat games and me go way back -- I was playing some of the
first-ever 3D space games when some of the younger members of the PC Gamer
team were still messing their drawers. Star Raiders, Elite, the original
Wing Commander, and X-Wing... ah, those were the days, when line-drawn
"vector" graphics and a few well placeed white dots on a black background
were all it took to transport you to strange new worlds.
These days, of course, it's all very different. The genre has been at the
forefront of the PC gaming's technological evolution -- Origin and LucasArts
leading the way in the mid-'90s with ever more impressive-looking Wing
Commander and TIE Fighter titles, before finally being overtaken in the last
few years by the likes of FreeSpace 2, Starlancer, and Independence War.
The race has been twofold -- keep improving the graphics and speed to the
point where you can really begin to feel as if you're in a Return of the
Jedi-style furball, while also providing an ever more rich and "alive"
universe to interact with.
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