HellcatV checks in with the latest major updates to the Vega Strike engine project!
And you thought big improvements weren't possible with all the changes that have come recently with Vegastrike. Thanks to another full time programmer, my brother Patrick, Vegastrike is as healthy and sparkling as ever. He completely revamped the star system code to support space stations, multiple independent suns, and asteroids. Soon to come are jumppoints! Additionally there are tons of small but wonderful changes including some editors from Thomas, one of the greatest benefactors of the WC fan universe... Another of my changes was making the field of play just 1,000 times bigger (instead of having ships disappearing only 100 meters away) increases playability a lot!!! Here's a summary from my website:
AI is almost complete. Currently I have a scripting ability that lets you:
Execute any command for x seconds
Turn towards something (an object or a location in space)
Match speeds with something
Move to a location
Orbit a location
Combine movement and turning.
This enables us to do afterburner slide for instance! Face 90 degrees off enemy path while engaging afterburners to that direction; then turn to target for x seconds.
Additionally the space of the arena was increased one thousand-fold from the lame 100 meters. Now ships can be truly far off until they shrink into specs of dust.
Orbiting of planets was fixed so they turn the correct way with respect to textures
Star systems may now have asteroids, multiple suns, and space stations! Thanks to Patrick!
Collision was fixed to be fast for large objects greater than 200 meters on a side (eg planets) (it used to be slow if ships were too big)
Units can now orbit planets (asteroids, space stations, etc)
code has been started to split the world into factions.
Thomas Bruckner has aided us with a wonderful ship converter from .pof format. He's thinking of making the prophecy ship editor work with vegastrike! What a treat that would be!
Unfortunately I'm going to be away for a week and a half starting 7-19-01
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