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The Lancers Reactor has posted a very cool interview with Phil Wattenbarger and Jörg Neumann, the producers of FreeLancer. They finally credit the game's script to Wing Commander veteran Adam Foshko; and there is, of course, the required WC reference...

There are currently around 20 missions in the story line, and they are all quite multi-part. When you look at a game like Wing Commander, you jump from one point to the next, and each place is an action-bubble, where something happens. You do not get the sense of place and dimension in a game like that, but only see some disconnected places. In Freelancer, everybody you meet has a "mission" or a plan, and they do come from somewhere, so they do have a "home".

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