I guess I should break down and start buying the Player's guides for the game. I kinda view them as cheating, but it sounds like a couple of them really do a nice job of filling in some blanks. Looked for a couple over the weekend (I hear a lot about the WCIII and WCP ones here), but didn't see them. I think Origin still has them at their site, though.
LOAF, thanks for the clarifications on a couple of those things. I was curious though about the number of beings killed (including Kilrathi, Mandarins, Border Worlders, Confed, Black Lance and pirates) not ships, though that would be interesting to know as well. You may have missed my mental track jump in my post. Oh, and Blair was 11th, not 13th. Still makes it more than 2001.
Oh and for those lamenting the toughness of the bugs. The bugs seemed scary early on because they did take out a number of targets in a very short period of time and did it seemingly without raising an alaram. If not for the transmission from Kilrah 6, it might have taken Confed even longer to realize there was a problem. One minute a ship or outpost was reporting in, then suddenly they seem to vanish without a warning. However, as the ICIS pointed out, Confed could have done the same thing with a carrier group using conventional methods. I think the fear of the bugs in WCP was due to the fact that Confed was jarred awake after having dozed off, the bugs did have an initial advantage with their jamming tech, and they weren't leaving witnesses behind. About halfway through the game, it became clear to me that the threat of the bugs seems to be in their numbers, and not necessarily the quality of their ships. Their initial advantages were lost. I'm not sure Remora's should count as kills, but they do have the capacity to take down another ship, like the SWACS, so I see why they would count. They are easy to kill, though.
[This message has been edited by Shane (edited August 14, 2000).]