What is with the Nephilim?

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It's hard to tell who would be number one for a long run; it could change.

Any pilot could die just like that by a stray missle (heheh... stray missle...), that happens a lot in the Wing Commander games.
 
Casey getting to be the number #1 ace for killing brain-dead bugs. God my kills were like 300 or more if i remeber right, because every little tiny useless ship you take out counts as a kill. Sigh... If he's the future, shoot me now.

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There is no God but myself. No destiny but what I deem for me. I walk my path and no others, for I am free.
 
*BANG!*

There you go.
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And if you played your cards right in WCSO you could get upwards of 1000 kills. Talk about out of proportion.
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The WC Source Code Release Project needs you!

"This matter winds itself ever in new riddles.", Faramir - The Lord of The Rings

"...we follow the sun, we follow the sun, we follow the sun..."
 
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And I thought the bugs were supposed to be superior.

BTW, how long are going to keep this thread active? The really amazing thing is that it hasn`t even drifted in all this time.
 
No drift? Are you nuts?
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Last time I played through both games all the way, I had 900+ kills in WCP, and 900+ in SO. But I was playing on Rookie, so that kinda helped a bit. Use WCPEdit and enhance your ships/guns/missles, then see your kill count. It was above 1000
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Member of the LMG and hating it (Disgruntled Man)
Real heros wear SCBAs, not capes.--Me.
 
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I guess I should break down and start buying the Player's guides for the game. I kinda view them as cheating, but it sounds like a couple of them really do a nice job of filling in some blanks. Looked for a couple over the weekend (I hear a lot about the WCIII and WCP ones here), but didn't see them. I think Origin still has them at their site, though.

LOAF, thanks for the clarifications on a couple of those things. I was curious though about the number of beings killed (including Kilrathi, Mandarins, Border Worlders, Confed, Black Lance and pirates) not ships, though that would be interesting to know as well. You may have missed my mental track jump in my post. Oh, and Blair was 11th, not 13th. Still makes it more than 2001.

Oh and for those lamenting the toughness of the bugs. The bugs seemed scary early on because they did take out a number of targets in a very short period of time and did it seemingly without raising an alaram. If not for the transmission from Kilrah 6, it might have taken Confed even longer to realize there was a problem. One minute a ship or outpost was reporting in, then suddenly they seem to vanish without a warning. However, as the ICIS pointed out, Confed could have done the same thing with a carrier group using conventional methods. I think the fear of the bugs in WCP was due to the fact that Confed was jarred awake after having dozed off, the bugs did have an initial advantage with their jamming tech, and they weren't leaving witnesses behind. About halfway through the game, it became clear to me that the threat of the bugs seems to be in their numbers, and not necessarily the quality of their ships. Their initial advantages were lost. I'm not sure Remora's should count as kills, but they do have the capacity to take down another ship, like the SWACS, so I see why they would count. They are easy to kill, though.

[This message has been edited by Shane (edited August 14, 2000).]
 
The reason the bugs are supposed to be a threat is that from the opening scene they were supposed to be a horrible threat to the galaxy. They turn out to be weaker than the Kilrathi. If most of the ships fought like the Devil Rays then they could have been awesome but instead we had to deal with the weakest cap ships in just about any WC game (add in the plasma cannon on the bomber and you have seriously unbalanced gameplay). And ships like the Lampray which I still do not know what its supposed to do. They couldn't even drop my shields unless I sat totally still. They are the biggest joke ever, an epee would have been a bigger threat. Thats why the bugs were so disappointing.

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There is no God but myself. No destiny but what I deem for me. I walk my path and no others, for I am free.
 
Lampreys work to interdict enemy missiles and torpedoes. You will see them harass the bombers, but as the shield cannon wasn't fully developed, Lampreys are just some...little insects.
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If the Lampreys were a little slower, they would've been completely useless in the game. But that damn thing whizzing about was a little hard to hit when you were piloting a Devastator.

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The WC Source Code Release Project needs you!
"This matter winds itself ever in new riddles.", Faramir - The Lord of The Rings
"...we follow the sun, we follow the sun, we follow the sun..."

Member of the LMG(Centaurian)

[This message has been edited by klaus (edited August 14, 2000).]
 
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The reason the bugs are supposed to be a threat is that from the opening scene they were supposed to be a horrible threat to the galaxy.

Umm... yeah... So they were supposed to be a threat... because they were supposed to be a threat.

TC

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CAG of the Blacklance HQ
"Canadian and proud of it"-TC
You are in no way entitled to any WC games, if you don't have them its your own damn fault.
 
I don't know about you guys but I found the Kilrathi AI to be more aggressive in WC1 & WC2. I think that makes a difference. In WCP the bugs keep running away. If they would stand & fight & ditch their weak guns (masers, quantum disruptors, etc) for the heavy gorgons they could give Confed some serious problems.
 
In addition it seems like many of missions in WCP you have multiple wingmen, so the bugs have lots of other targets to divert their attention. It is a little more realistic in that sense (four or five fighters escorting four bombers to take out a cruiser instead of four rapiers taking out a Fralthi, a Star base and 30 some fighters) but if all your wingman and the bombers you are escorting do is tie up other fighters, it allows you to clean up the ones around you and then help out elsewhere. You don't have 5 Kilrathi on your tail while you are trying to take out a Gralthi. Most of the time in WC1 and 2 it was you and your wingman. There were a few missions with with more than that, but those I usually had trouble with my wingmen shooting me when they were trying to hit the cats. WC1 helped balance out the odds by not throwing 20 fighters at you at once, (partly due to harware restrictions, I'm assuming), but instead sent them in chunks of 2-7? I'm trying to remeber a mission where you fought more than 6 or 7 Kilrathi fighters at one time. Need to find the old WC1&2 guide that I foolishly gave away years ago.

[This message has been edited by Shane (edited August 16, 2000).]
 
I agree. Even in WCIV, your wingman to badguy ration was a bit more challenging than WCP's. I agree with Penguin, if the bugs would have dropped the Morays, and just used Mantas and Devil Rays, and actually tried to be aggressive in battle, it would have made them seem more dangerous. I agree with Shane, the only threatening thing about them are their numbers. Basically, it's just this when I play:

1. lock onto rear of bug ship
2. follow, taking pot shots, waiting for a good shot
3. take good shot, pick up a shadow behind me
4. take out fighter in front with missle shot, sheldon slide around and target closest enemy (usually the guy behind me) and keep on slidin' til he comes up, then release the slide and start shooting til he blows up
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5. Repeat

Basically, that's an average mission that I fly
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Member of the LMG and hating it (Disgruntled Man)
Real heros wear SCBAs, not capes.--Me.

[This message has been edited by Knight (edited August 16, 2000).]
 
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I think the main problem is WCP/SO AI. If it where somewhere close to WC3/WC4 AI, then it would be harder to take down the bugs. Maybe was just because the game was released early, so they didnt had time to perfect it
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but sure they could had done a patch or something after its release...
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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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KillerWave said:
I think the main problem is WCP/SO AI. If it where somewhere close to WC3/WC4 AI, then it would be harder to take down the bugs.

You want to know what really differentiates WC3/4 from WCP?

Missiles.

Even on the highest level, WCP doesn't begin to compare to the missile useage at similar skill levels in WC3/4. Also, missiles aren't as deadly now as they were in WC4 (and to a slightly lesser extent WC3), thanks to thicker WCP shields without a substantial change in missile warheads.

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SubCrid Death
Official Net.Nazi, LOAF's Merry Guild
 
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I dont think its just the missiles, that can be change anyway, i think its how the enemies fly just towards you and then run in a straight line, if they where somewhat more agressive and had some more maneuver skills, even weaker ships could be a greater challenge.
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Knight, there is a fan made patch somewhere that made all alien ships in mantas and devil rays ( i think), i never tryed it because i hadnt finished the game yet, but now i remembered it, it sounds interesting...
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Too bad my joystick broke up...using the keyboard is not even closer...
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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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I know the patch you're talking about. I did the same thing pretty much with WCPEdit. Made all Morays into Devil Rays and then made Mantas into Barracudas.

Death's right though. The missiles make all the difference. Especially on those planetary missions. I'd be flying low and fast enough, so they couldn't get me with anything but missiles.
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Member of the LMG and hating it (Disgruntled Man)
Real heros wear SCBAs, not capes.--Me.

[This message has been edited by Knight (edited August 18, 2000).]
 
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