But if the target is close to the "horizon"....MamiyaOtaru said:Moving the turret (or the position of the viewpoint) slightly up could help. Having cockpit graphics for it should help too.3. Graphicproblems with the turrets in the Galaxy:
3.1. In the lowest position I can see parcialy THROUGH the ship (I don't know is can be corrected).
Kilrah?For WCU, the links (including Junction->Gemini) will be added back, and we will work at adding Blackmane base, Earth or whatever.
I know what you mean about playing for many hours I still do, even after all this time with it. Glad you like it!
Don;t see how it's a problem. You can see into the ship because you are too close to it. We move the viewpoint farther away, no more clipping issues. You'll still be able to aim wherever you want.TIRex said:But if the target is close to the "horizon"....
I believe I just said that? Look at what you are quoting "Having cockpit graphics for it should help too." Das heisst: "Es würde helfen, wenn wir passende Cockpitgrafiken hätten." Die haben wir aber leider nicht. Ich bin einfach noch nicht dazu gekommen.Also the Galaxy has not cocpitview in the turrets. ly VR-Mode.MamiyaOtaru said:Having cockpit graphics for it should help too.
I don't quite follow you here. Vielleicht auf Deutsch.The Centurion has both views (purchased one yesterday)
Which brings me to another problem. The radarscreen in real-mode shows the Centurion from outside not the radar or al least the traget.
It was never possible to have higher than level 3 in a Centurion. At least not without the expansion pack. Is the cargo expansion not available, or it can't be bought for the centurion?And what about the upgrades on both ships. There are shilds an reactor upgrads nearly twice as high as I have now but ich can't have them (and thats not a moneyproblem).
Correct me if I'm wrong, but the centurion could have more than only level 3 shilds. Also no cargoexpantion.
It is bigger than the tarsus. Tarsus = 12 units long, Galaxy = 20 units long.OK, one last thing (for now).
How about a rescale of the ships?
A Galaxy is surely much bigger than a Tarus!
That would actually be possible. Someone would have to model them and position them and all, but it could happen *someday*.and maybe attach landing gear in the "Landingpatch" view. (not realy necessary but sure a nice view)
now I understand you.MamiyaOtaru said:Don;t see how it's a problem. You can see into the ship because you are too close to it. We move the viewpoint farther away, no more clipping issues. You'll still be able to aim wherever you want.
jetzt hab ich's kapiertI believe I just said that? Look at what you are quoting "Having cockpit graphics for it should help too." Das heisst: "Es würde helfen, wenn wir passende Cockpitgrafiken hätten." Die haben wir aber leider nicht. Ich bin einfach noch nicht dazu gekommen.
Sollte heißen, daß die Centurion beide Sichtweisen hat. Den VR-Modus und den mit Kanzel. Und in Lezterem wird im Radarfester nur die Centurion von außen gezeigt, nicht der RadarI don't quite follow you here. Vielleicht auf Deutsch.
Nicht auf der Landeplattform. da is die Tarsus ca. 20-30% größer als die Galaxy. Irgendwo (find ich grand nich mehr) hab ich mal n Bild von ner untexturierten Galaxy neben ner Tarsus gesehn, das paßt viel eher wenn man bedenkt was die beiden durch die Gegend tragen können.It is bigger than the tarsus. Tarsus = 12 units long, Galaxy = 20 units long.
My pleasureThanks for the feedback!
It can't be bought. For me, it is avaialble, an I have enough credits, but it is red.MamiyaOtaru said:Is the cargo expansion not available, or it can't be bought for the centurion?
Is it the small upgrade or the regular? Can you not buy either of them? We might drop the small upgrade, it was meant for smaller ships that aren't currently playable.JKeefe said:It can't be bought. For me, it is avaialble, an I have enough credits, but it is red.
I specifically asked him to tell me something in german as we were having difficulties with english. I can provide translations if I feel it important, and I shall do so below.JKeefe said:Please speak english; it's very hard for others to add to the discussion otherwise.
If you look at the Tarsus and the Galaxy next to each other in space, the Galaxy is bigger. Ships aren't all shown at the correct size on the landing platform. If you land a Paradigm, it looks about the same size as the rest of the ships on the platform. We might fix this, but be sure that out in space, the sizes are correct.TlRex said:It isn't bigger on the landing platform. There the tarsus is about 30 percent bigger than the galaxy. Somewhere I saw a picture of the untextured Galaxy and Tarsus next to each other, and the scales in that picture fit much better considering what they can both carryMamiyaOtaru said:It is bigger than the tarsus. Tarsus = 12 units long, Galaxy = 20 units long.
The Centurion's turret didn't have a radar at all in the original game. That window is for examining your target and choosing your guns. In the remake, you can use it for View mode, Examine mode, and Gun mode. In 009b it defaults to View mode (the external view of the Centurion). You can switch to Examine target mode by pressing e or t to switch targets. Also, if you apply the patch in this thread, it defaults to examine.TlRex said:In the regular view (not the HUD) in the centurion's rear turret, the Radar doesn't show up in the radar window. Instead there is an external view of the Centurion
It's pretty simple actually. All ships have a starting cargo volume, and a maximum cargo volume. If starting volume + expansion volume > maximum volume, you can't buy it. At least, that's how it should be working.. The units.csv in the turret patch gives the Orion more cargo space, so that shouldn't happen. I think I forgot to commit that change to SVN though, so if you are using straight 009b or have updated recently, it could still be a problemWendy said:Cargo Expansions:
Right now, in 9b with the latest VS engine I can't get buy cargo expansions for anything except the Galaxy and the Tarsus. Orion and Centurion can not expand. It you want them to, you'll need to change the "Disqualifier" in the code that prevents Hunters or Fighters from getting them.
I suspect a code bit somewhere?
hellcatv said:Is this with priv_009? I thoguht we fixed the "replace tachyon cannon thing" since 008
if you have priv_009 you will have a search function
also to make the systems more readable try swapping axes and selecting orthogonal view
Ummmmmm... there are 2 different upgrades? I'll pay more attention next time. I think there was only one upgrade available, but I'm not sure which type it was.MamiyaOtaru said:Is it the small upgrade or the regular? Can you not buy either of them?
Thank you very much.I specifically asked him to tell me something in german as we were having difficulties with english. I can provide translations if I feel it important, and I shall do so below.
I don't have a radar in 009b pre-turret-patch. Should it be there already or is it part of the patch?Having a radar is very useful, but unfortunately there is no place to put it. I put one in anyway, it is to the right of the VDU window. It isn't pretty but it can be used to orient yourself towards the target. See the screenshot I attached.
MamiyaOtaru said:It's pretty simple actually. All ships have a starting cargo volume, and a maximum cargo volume. If starting volume + expansion volume > maximum volume, you can't buy it. At least, that's how it should be working.. The units.csv in the turret patch gives the Orion more cargo space, so that shouldn't happen. I think I forgot to commit that change to SVN though, so if you are using straight 009b or have updated recently, it could still be a problem
I'll have to look at the centurion too of course. Though I'm not sure it's realistic to have an addon that gives that ship much more cargo room. Room for an overnighter, and not much more
It has always been there. Apply the patch anyway though Open up privateer/cockpits/turretrear-cockpit.cpt/turretrear-cockpit.cpt and see if it containts <Radar file="" xcent=".5995" ycent="-.529" width=".23" height=".33"/>. that's what defines it. It should be exactly where I drew the red circle on that screenshot (the red circle isnt there in-game of course)JKeefe said:'t have a radar in 009b pre-turret-patch. Should it be there already or is it part of the patch?
Ouizardus said:First off, I think the Remake is just insanely good! You guys (and gals, if applicable) have just done a bloody incredible job. I haven't played it much, but that's because I can't deal much with that fact that I can't kill enemy ships. They just shuck and jive too damn much when they're moderately battered that I can't take them out. And I've found very little difference, if any, in the other difficulty levels. So, I would recommend bumping up this AI to a higher difficulty, and then making the "medium" and lower AI levels much easier to deal with...hopefully making the "medium" difficulty closely resembling the original Privateer's AI.
Normally, I find the AI actually similar to how I remember in Privateer, it's just when the enemy starts getting damaged (about mild to moderate damage and beyond), once I get one of their shield levels down to one or none, they go into crazy shuck and jive mode, going in erratic circles, twisting and turning, and doing it all so fast that I just can't manage to hit except by random chance.
So yeah, that's my suggestion...but everything else is just absolutely fabulous. I think it's really incredible just how accurate everything is in relation to the original...you've all done a great great job. Once it's "done" (which it might never be, because you might be forever tweaking it and adding to it :-P), I think it'll be far better than the original. You all deserve a round of applause! Clap clap clap clap clap!
DOH!MamiyaOtaru said:(the red circle isnt there in-game of course)
MamiyaOtaru said:I still consider HUD mode cheating
The juking is a bit excessive.. I'd do the same thing of course..
JKeefe: heh I've edited the post with the screenshot to make that less confusing