O
Ouizardus
Guest
Thanks For The Tips + New "Bug"
Thank you very much for the tips, I suppose maybe I hadn't tested it enough to see how it does in all situations. But about your suggestions:
1: I unfortunately don't understand this at all. Shooting straight is fine, but if they're spinning and going in circles, I'm going to miss anyway unless I play it for hours on end to learn their move patterns by heart, which I don't think I should have to do to enjoy a game. :-s
2: I haven't tried that, so I'll keep it in mind. I loved the Torpedoes in Privateer, but when they're dodging like crazy, I don't think I could hit them with the Torpedoes...oh, wait a minute. What's this auto-tracking you keep referring to? What does it do? I don't think that was in the original game, which is probably why I'm completely ignorant as to its use. I assume I would get it as the Weapons/Repair place?
3: Getting in close doesn't help me at all, because when they're shucking and jiving, I have to move around all the more, so I either completely miss them, or they fly over me, and I have to turn 180. Remember, I just played it a little but, so I'm trying to get by using the Tarsus, until I do fairly well with it, and can upgrade to a Centurion, my fav. ...Although I always wished it had more cargo space. :-s I'm a merchant at hard, but I REALLY like the cool sleek ships that can pack massive shields, and A LOT o' heat! :-P
4: Yeah, I knew about that, and I know it makes life a lot easier...but I'm a fascist when it comes to realism sometimes, I realistically, I'd be sitting in the cockpit, trying to see out the slit of a window in the Tarsus. Call me crazy, call me old-fashioned, call me stupid...but that's how I like do things, and in the old school Privateer, I could get by just fine...but again, the remake is whatever you guys want it to be...but I think it would be nice if it was possible to at least get by using the cockpit mode, rather than it being completely useless. :-s
5: Again, I like the Centurion, but at the beginning, it's kind of hard to buy a Galaxy right of the start of the game, let alone loading it up with Fusion gun turrets! :-P Still, your opinion is noted, and thanks again.
So yeah...hopefully you can manage to fix the AI though, all the same. Now, someone had mentioned that he/she made adjustments to the AI...how I can make my copy of Privateer Remake reflect those changes too? Is it in a patch on the site, or did you replace the downloadable copy of the game on the site? Because I'd really like to have a go at the new AI.
Thanks again for the suggestions, and thank for listening to my suggestion. Speaking of which...I've got another one for 'ya! :-P Okay, I was trying kill a pirate, when this militia showed up. Okay, I like some help, as long as I get the kill in the end. :-P But anyway, I was hunting the pirate, and as I was firing, the militia got right into my line of fire. Now that's okay, because that happens, but I remember in the old Privateer, even if you take a couple accidental shots at a militia, just a few friendly communiqués would patch up the misunderstanding...well not with this one!! She forced me to take her out, because I couldn't Autopilot to the next base, and she just kept being hostile!!! So anyway, I did manage to take her out (after wayyyyyy too much time). And now, a moment of silence for the fallen, stubborn militia lady. *bows his head in a moment of silence*
...So anyway, then I land at Helen in Troy...did some stuff, then launched again...and next thing I know, these two Galaxy-class merchant ships TEAR ME TO SHREDS!!!!! :-@ Now, again with comparison, in the old Privateer, killing ONE militia wouldn't invoke the wrath of ALL "good" ships, and that I'm sure of! And I liked it that way...but what's more the point is that taking a few shots at the militia (especially accidental ones) should have been able to be patched up by a few friendly communications, in my opinion. I don't think I should have had to kill her to get on with my day. So anyway, there's another one of my two cents...or is that another "two" of my two cents...or the other cent of my two cents...? Anyway, you know what I mean! :-s
So thanks again for listening (or reading) my ramblings, I hope something constructive will come of it.
Wendy said:When you start upgrading your ship,
1: If you are going to put auto-tracking mounts on your guns, ONLY UPGRADE 1/2 of your gun mounts to auto-tracking! You have to be able to shoot STRAIGHT when they start spinning.
2: Make sure ALL your missile bays and Beam slots ARE auto-tracking. Proton Torps are GREAT when they start the death spins!
3: Get in CLOSE. I can't stress that enough. The closer you get, the easier it is to hit them.
4: Be sure you're using the HUD mode. You get a MUCH LARGER Fight view. You see a MUCH larger cone in HUD mode than you do in Cockpit mode. When you start the game press F-1 twice as soon as you launch. Lear to fly that way. You'll soon wonder how you ever flew anyother way.
5: Fly a Galaxy with top and bottom Fusion Gun Turrets. =)
GAH! I LOVE THOSE TURRETS!!!!!
6: When all else fails. . .PRAY. A LOT.
Thank you very much for the tips, I suppose maybe I hadn't tested it enough to see how it does in all situations. But about your suggestions:
1: I unfortunately don't understand this at all. Shooting straight is fine, but if they're spinning and going in circles, I'm going to miss anyway unless I play it for hours on end to learn their move patterns by heart, which I don't think I should have to do to enjoy a game. :-s
2: I haven't tried that, so I'll keep it in mind. I loved the Torpedoes in Privateer, but when they're dodging like crazy, I don't think I could hit them with the Torpedoes...oh, wait a minute. What's this auto-tracking you keep referring to? What does it do? I don't think that was in the original game, which is probably why I'm completely ignorant as to its use. I assume I would get it as the Weapons/Repair place?
3: Getting in close doesn't help me at all, because when they're shucking and jiving, I have to move around all the more, so I either completely miss them, or they fly over me, and I have to turn 180. Remember, I just played it a little but, so I'm trying to get by using the Tarsus, until I do fairly well with it, and can upgrade to a Centurion, my fav. ...Although I always wished it had more cargo space. :-s I'm a merchant at hard, but I REALLY like the cool sleek ships that can pack massive shields, and A LOT o' heat! :-P
4: Yeah, I knew about that, and I know it makes life a lot easier...but I'm a fascist when it comes to realism sometimes, I realistically, I'd be sitting in the cockpit, trying to see out the slit of a window in the Tarsus. Call me crazy, call me old-fashioned, call me stupid...but that's how I like do things, and in the old school Privateer, I could get by just fine...but again, the remake is whatever you guys want it to be...but I think it would be nice if it was possible to at least get by using the cockpit mode, rather than it being completely useless. :-s
5: Again, I like the Centurion, but at the beginning, it's kind of hard to buy a Galaxy right of the start of the game, let alone loading it up with Fusion gun turrets! :-P Still, your opinion is noted, and thanks again.
So yeah...hopefully you can manage to fix the AI though, all the same. Now, someone had mentioned that he/she made adjustments to the AI...how I can make my copy of Privateer Remake reflect those changes too? Is it in a patch on the site, or did you replace the downloadable copy of the game on the site? Because I'd really like to have a go at the new AI.
Thanks again for the suggestions, and thank for listening to my suggestion. Speaking of which...I've got another one for 'ya! :-P Okay, I was trying kill a pirate, when this militia showed up. Okay, I like some help, as long as I get the kill in the end. :-P But anyway, I was hunting the pirate, and as I was firing, the militia got right into my line of fire. Now that's okay, because that happens, but I remember in the old Privateer, even if you take a couple accidental shots at a militia, just a few friendly communiqués would patch up the misunderstanding...well not with this one!! She forced me to take her out, because I couldn't Autopilot to the next base, and she just kept being hostile!!! So anyway, I did manage to take her out (after wayyyyyy too much time). And now, a moment of silence for the fallen, stubborn militia lady. *bows his head in a moment of silence*
...So anyway, then I land at Helen in Troy...did some stuff, then launched again...and next thing I know, these two Galaxy-class merchant ships TEAR ME TO SHREDS!!!!! :-@ Now, again with comparison, in the old Privateer, killing ONE militia wouldn't invoke the wrath of ALL "good" ships, and that I'm sure of! And I liked it that way...but what's more the point is that taking a few shots at the militia (especially accidental ones) should have been able to be patched up by a few friendly communications, in my opinion. I don't think I should have had to kill her to get on with my day. So anyway, there's another one of my two cents...or is that another "two" of my two cents...or the other cent of my two cents...? Anyway, you know what I mean! :-s
So thanks again for listening (or reading) my ramblings, I hope something constructive will come of it.