I'll give it a try if someone has a voc file to convert. . .
hellcatv said:
2) we can't figure out how to decode the .voc files on the CD's... any help in this would be most welcome
Assuming your CD has VOC files, I'd give it a shot if you sent me one or more to attempt the conversion utilising the software I have.
It seems that MY CD has the audo and video coded into the TRE files, PRIV.TRE and RF.TRE, and I'm too dumb to manage to isolate the audio from them. If someone has those voc files and would like me to give it a shot, I'll be happy to give it a go.
I have some really old software that was designed to operate at a command prompt on a 486. Much of it still works on the newer systems. ALL of it worked on P-I's with FAT16 file systems. I DO have a P-133 and a 486-SLC-50 to do the conversions on. I DON'T have the VOC files to see if the software I have will do the job.
JUST REMEMBER, the additional wav files are going to seriously bloat the size of the download. I mean, 90MB is BIG, and it's HUGE for dialup, meaning an overnight DL or TWO for the people stuck with dial up. Many that have dial-up don't WANT dial-up, it's all that's offerend in their areas. The others just plain can't afford broadband. The game has to be available to THEM, too.
The additional audio is going to really bloat the size of the file. If the team decides to do the full audio gig, they might want to consider an audio mod as a separate download.
Not all game VOC files are the same. Meaning, it sometimes seems like it was just a convenient tag to throw onto the file for the game software. Actually, I'm sure there are several different formats, just like AVI, MPEG and DivX have different versions, formats and encoding within their respective file-types. With that in mind, MY software might be too old to handle the game files, or not the correct version.
Full duplex soundcards can pull the audio, convert it and save it at the same time. This MIGHT be an option. Patch an output to the mic input and record the audio as you play. If you have several 'puters set one up with some audio mastering software and patch the audio out to the audio in of the second computer. When you get to the dialogue areas, start the recorder on machine two, then play it out on machine one. and send the files you created. The development team is swamped with other stuff for now.
I've tried the save file aspect on this end, but my authoring software is for a 1GHz or better machine and I only have one machine past the 1GHz mark, and that's the machine I play the game on.
AND since my machine is NOT the newest out of the blocks, it's not powerful enough to run the game in DosBox AND record the audio into a usable format. DosBox forces me to cripple my machine's RAM to play the game, thus crippling the audio software I use.
So. . .Anyone out there with the files? My e-mail box is unlimited in size. But, size IS an issue for the developers. I'm not too worried about long gaps in the audio. I can usually clip those so that you don't even hear them. They used sound loops for the music, so I SHOULD be able to clip the gaps in the voice and retain the music at the same time.
W