Rylex
Rear Admiral
about Privateer Remake ...
Heya everybody,
for those who don't know me... I worked with the WC Unknown Enemy project as ingame rendered video-scenes creator...
I've tested the Privateer Remake ver. 0.8 and my thoughts were the following...
(these are my opinions and I know that not everybody may think like I do...)
- First the very big question I would definitely remove Military ships from the buy menu. The player should not be able to buy them... this game is called "Privateer" remember... (I will not comment any further... I just have the same opinion as LOAF)
- the navigation systems is too complex... why can I hit autopilot every time?
- the big suns in the system really suck... I would remove the suns ... good 'ol Privateer was better in that way...
- too much missions in the mission computer... I would think 5 missions are enough so you really need to chose one... if you have 20 or 30 missions then it get's boring because you don't have to wait for missions that really challenge you if you got easy ones...
- nav map is not "WC like"... can this be changed? The distance between nav points and the whole navigation system really needs lot of work!
- there seems to be an error with the range of the guns... I just hit an Orion with my Tarsus (2 meson blaster) that was more than 20000 away... (I heard the hit sound of the lasers) and so I was attacked by the Orion... can anybody confirm that error?
I think you should just fix the bugs and make the navigation and flight system better. Otherwise it is a great game!
...well I still got an old 486 PC and I still think the old Privateer is better... but it is very interesting to see what people can do...
... I think you are able to make this game equal to Privateer or even better... but that would still require lots, lots of work - and I don't think your team has this time.
The project itsself is really good up to know... and already sure consumed lots of free time... but you asked what to improve and this are my thoughts...
Alexander "Rylex" Grober
Heya everybody,
for those who don't know me... I worked with the WC Unknown Enemy project as ingame rendered video-scenes creator...
I've tested the Privateer Remake ver. 0.8 and my thoughts were the following...
(these are my opinions and I know that not everybody may think like I do...)
- First the very big question I would definitely remove Military ships from the buy menu. The player should not be able to buy them... this game is called "Privateer" remember... (I will not comment any further... I just have the same opinion as LOAF)
- the navigation systems is too complex... why can I hit autopilot every time?
- the big suns in the system really suck... I would remove the suns ... good 'ol Privateer was better in that way...
- too much missions in the mission computer... I would think 5 missions are enough so you really need to chose one... if you have 20 or 30 missions then it get's boring because you don't have to wait for missions that really challenge you if you got easy ones...
- nav map is not "WC like"... can this be changed? The distance between nav points and the whole navigation system really needs lot of work!
- there seems to be an error with the range of the guns... I just hit an Orion with my Tarsus (2 meson blaster) that was more than 20000 away... (I heard the hit sound of the lasers) and so I was attacked by the Orion... can anybody confirm that error?
I think you should just fix the bugs and make the navigation and flight system better. Otherwise it is a great game!
...well I still got an old 486 PC and I still think the old Privateer is better... but it is very interesting to see what people can do...
... I think you are able to make this game equal to Privateer or even better... but that would still require lots, lots of work - and I don't think your team has this time.
The project itsself is really good up to know... and already sure consumed lots of free time... but you asked what to improve and this are my thoughts...
Alexander "Rylex" Grober