My statement relates directly to WC.
WC1: The cap ships were hopelessly helpless. Without fighter cover the Kilrathi Ralaris & Fralthis were easy to whip.
WC2: As long as you have torps & are good at dodging AMG bursts again you shouldn't have too much of a problem.
WC3 & WC4: The laser turrets & those yellow burst firing turrets (tachyons/AMGs?) were less effective than the flak guns & easy to dodge. Also they could be destroyed & you didn't need torps. And let's not forget you could fly into the hulls.
WCP: Once again you need torps & maybe a heavy plasma for extra pleasure but turret placement on the bug cap ships was ineffectual.
Basically as long as it packs enough torpedoes, whatever strike force is deployed should be able to do the job no matter what it's composition, once the defending fighters have been disposed of.
WC1: The cap ships were hopelessly helpless. Without fighter cover the Kilrathi Ralaris & Fralthis were easy to whip.
WC2: As long as you have torps & are good at dodging AMG bursts again you shouldn't have too much of a problem.
WC3 & WC4: The laser turrets & those yellow burst firing turrets (tachyons/AMGs?) were less effective than the flak guns & easy to dodge. Also they could be destroyed & you didn't need torps. And let's not forget you could fly into the hulls.
WCP: Once again you need torps & maybe a heavy plasma for extra pleasure but turret placement on the bug cap ships was ineffectual.
Basically as long as it packs enough torpedoes, whatever strike force is deployed should be able to do the job no matter what it's composition, once the defending fighters have been disposed of.