Sorry I haven't been around to check on the results of whats been occuring but I'm on holiday. All I've been doing at the moment is logging in to do my turn before getting back to the sun! From reading this my poor Sabre's have been getting a beating they shouldn't have!
I think so, but of course, since I'm only a spectator, I wouldn't have a screen with this data... would I?...I'll keep an eye out for if/when that missile_target ID comes up. That was likely/is likely intended for the missile popups Targeting: field.
No, I've been receiving the notifications, and I've gotten a few. I just never did receive the one for Turn 7's combat phase. Kind of odd.Hmm. check your spam filters. The email notification system is one of the 'newer' add-on features, and not 100% verified. That said, thus far we have found spam filters to be the culprit a few times.
You have no idea what you're asking me to do, but okay..........Feel free to cheat as long as it it to test/confirm a bug. Then keep bugging me until I fix it. We're still in testing phase.
Can/will do. Mainly just checking to see if I understood the stat creation process correctly or not.Crossbow data: I tried to find my old ship sheets, but haven't had much luck so far. I'd appreciate it if you created a new thread outside of this one, then I'd just look over it again after I had a chance to skim through my external hdd.
Gotcha. I was pretty sure that was supposed to be the case; thanks for clarifying. I guess I missed a chance to see if another bug was present, though; kinda wished I'd done it now (though I'm sure Skanks is glad I didn't).Shelton slide: If a ship has a Turn Rate of 3 and you already used up 2 turns before, you only get the last remaining turn after you performed the slide. Currently, all maneuvers are limited by the technical capabilities of a given ship instead of enhancing them.
Thought so. Thanks for clarifying that as well.Technically speaking, banking counts as regular movement, while a barrel roll counts as a (special) maneuver. While you are allowed to combine these two, you should not be allowed to combine a barrel roll with a Shelton slide, burnout our any other of the special maneuvers mentioned in WCTO's manual.
You should see it as a spectator. Just mouse over any in-game missile and you should find that class in use, I think. Oh, unless missile_target is used in the command-issuing window, then, no, you wouldn't see it.I think so, but of course, since I'm only a spectator, I wouldn't have a screen with this data... would I?
Please try using an up-to-date version of Firefox, such as 4+. I believe when I first made this, I was already in the beta for 4.0 at the time. Firefox 3.6.13 is now over a year and a half out of date, at least as far as CSS compatibility goes. Report back if it is still a problem after an upgrade.Firefox 3.6.13;
Hmm, how has this not come up before? I'm pretty sure we were barrel rolling while doing other stuff back in the straight WCTO games. Anyway, this will involve a short re-coding of the command interface, so don't expect it immediately.While you are allowed to combine these two, you should not be allowed to combine a barrel roll with a Shelton slide, burnout our any other of the special maneuvers mentioned in WCTO's manual.
Please try using an up-to-date version of Firefox, such as 4+. I believe when I first made this, I was already in the beta for 4.0 at the time. Firefox 3.6.13 is now over a year and a half out of date, at least as far as CSS compatibility goes. Report back if it is still a problem after an upgrade.
Have a look at Bravo 1 in turn 8...Before I go and code in the change I want someone to try afterburning with a turn of at least 2 that doesn't go off the board during next movement phase. If no one can do this during that phase, I'll add a new ship just so we can test.
I was thinking it's user command related. So I wouldn't see it. But we'll see.You should see it as a spectator. Just mouse over any in-game missile and you should find that class in use, I think. Oh, unless missile_target is used in the command-issuing window, then, no, you wouldn't see it.
Have a look at Bravo 1 in turn 8...
I know how conservative corporate environments can be with regards to software but do you mean IE upgrades or updates? Certainly IE security updates are a regular occurrence, but I wouldn't have expected upgrades to be so frequent. I remember being forced to deal with IE6 in one of my previous jobs because of the client's software policy. That was... unpleasant.
Turn 8 CP: The "Orders" button for Zeta 1 was sitting somewhere in the middle/left of the ship info screen instead of its normal position. Also, there weren't any valid targets for me to choose... So basically I just had to hit "Orders" and "Report" for nothing.
It's not excessively so. As far as I know, Mozilla just switched Firefox to a rapid-release version numbering system to 'catch up' with the version numbers of the other major browsers. It's just a perception thing....I didn't know Firefox 3 was so far out of date already...
Yeah, firefox "6" really should have been called 4.2 by the old number scheme. Personally, I'm on Firefox 7 at this point. I think the whole thing is silly really, but there's even a rumour they're going to do-away with version numbers completely....to make our lives so much better!It's not excessively so. As far as I know, Mozilla just switched Firefox to a rapid-release version numbering system to 'catch up' with the version numbers of the other major browsers. It's just a perception thing.
Yeah...okay, clearly this is confirmation. As of this posting, I have implemented the proposed bug-fix. Note: This bug fix necessitates a slight change to the entire move/turn code in general. As such, all movement involving turns should be investigated. Next movement phase, we need people to both turn and afterburn at a rate greater than 1 (2 should be fine) to make sure both are calculating correctly after the fix.Have a look at Bravo 1 in turn 8...
Yeah, we've had that before. It thinks you can do something, and then discovers you can't. I haven't tracked it down. Capi, since you're our bug-finding expert currently, feel like going back through the logs of this game and the other alpha test games to find references to this particular occurrence? I probably posted a theory at the time and asked people to bug/remind me later as usual, and it got lost over the 6 month gap where I was too busy to develop.Turn 8 CP: The "Orders" button for Zeta 1 was sitting somewhere in the middle/left of the ship info screen instead of its normal position. Also, there weren't any valid targets for me to choose... So basically I just had to hit "Orders" and "Report" for nothing.
Capi, since you're our bug-finding expert currently, feel like going back through the logs of this game and the other alpha test games to find references to this particular occurrence?